I have had several queries on how to make an object appear to spin.
When I first tried this, I figured that I could just flip the object and do a motion tween and it would work. It does not.
Most objects don't spin, they do a wonky flip. So here is how to make most objects spin accurately:
Spinning involves four object positions:
1. The original state
2. The skinny down
3. The flip while skinny
4. The expand back out
So, if you look at the reversed G in my footer, you will see what I mean. I took the G in its original state and made it skinny (motion tween over five frames). Then I did a horizontal flip of the skinny G (in F6) Then I expanded the reversed G to its original size (use the object inspector)( motion tween over five frames) You repeat the process to bring the object back to its original state. Place your mouse cursor over the Red Dot between the Gs to see it spin.
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