Search Tutorials
You might be interested in the tip for rotating and object PERFECTLY without the jerk you sometimes have to correct manually: Make your rotation into a sequence of frames that are an even divisor of 360. (i.e. 6,12,36...) Let this number = n. Put a keyframe in frame 1 and in frame n-1. Also put a keyframe in Int((n-1)/2) Rotate your object to 360 - (360/n) in the n-1 keyframe and to (360 - (360/n)/2 in the middle keyframe. Idea: the object rotates 360/n degrees for each frame. When the loop goes from frame n-1 to frame 1 it completes the last 360/n degrees making a 360 revolution in (n-1)+1=n frames. Sounds complicated but it works perfectly for objects you want to rotate.
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|