You might be interested in the tip for rotating and object PERFECTLY without the jerk you sometimes have to correct manually:
Make your rotation into a sequence of frames that are an even divisor of 360. (i.e. 6,12,36...)
Let this number = n.
Put a keyframe in frame 1 and in frame n-1. Also put a keyframe in Int((n-1)/2)
Rotate your object to 360 - (360/n) in the n-1 keyframe and to (360 - (360/n)/2 in the middle keyframe.
Idea: the object rotates 360/n degrees for each frame.
When the loop goes from frame n-1 to frame 1 it completes the last 360/n degrees making a 360 revolution in (n-1)+1=n frames. Sounds complicated but it works perfectly for objects you want to rotate.
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