Large shared libraries 1
Large shared libraries (>100k) might not get downloaded in time to deliver its assets to the linked movie. What we really would like is to have control over when these files get downloaded. We also want to be sure they preload before the presentation starts.
We know shared libraries are just plain swf files. Probably swf files with an empty timeline and a loaded library. Still, they are swf files. One cool feature of Flash is that you can load one movie into another on a different level... Hey! Why not load the shared libraries into some level somewhere.. If we load the file ourselves, we also can control the flow and can wait for the library to be loaded..
Here's what to do..
Now lets assume we've got the following files:
- A shared library (385k) which we will call myLibrary.swf.
- Our presentation file which we will call myMovie.swf. This file is using assets from myLibrary.swf. This also is our _level0 file..
In the first frame of myMovie.swf add the following code:
// stop movie stop(); //load shared library on level 1 loadMovieNum("myLibrary.swf",1)
What happens? The moment myMovie.swf is launched, it is stopped. Furthermore, another movie is being loaded on _level1 using the loadMovieNum() action. Normally, this would be another part of your presentation, or a movie with a soundloop, or whatever.. In this case, its our shared library..
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