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Tutorials Tutorials » Tips_And_Techniques

Categories Movies & Flash
Author: Kirupa Chinnathambi | Website: http://www.kirupa.com |

 
Page 5
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Movies & Flash - Part II

Now that you have imported and exported the QuickTime movie clip, it's time to actually make all the JPEG images to good use.

  1. First, create another new movie in Flash 5. Once you have done that, insert a new symbol. Go to Insert> New Symbol: Movie Clip. Give the movie clip a name also if you wish. See image below:

  1. Once you click OK, you should see another Timeline that is similar to the main timeline. So, let's begin to import the images from our QT (QuickTime) Jpeg sequence.
     
  2. Go to File> Import. Navigate to the folder where you have stored all the JPEG sequences. Highlight every ODD NUMBERED IMAGE by using Ctrl+ Left Mouse Click. That is still a lot of images. If your Library hasn't opened up, open it by going to Window> Library (or by pressing Ctrl + L). See image below:

  1. Here is the most important part. If you look at the library, you'll see a lot of images. That is way too many images that should be in an animation targeted for a vast majority of dial-up users. You'll learn how to remove unwanted, extraneous images
     
    1. Even though you only imported odd numbered images, there are still too many images. Briefly click on each image and look at its sample that should be visible on the Library's preview window. 
       
    2. Once you have previewed all the images, do you see a lot of the images being static or not moving. The first few frames and the last few frames stay stationery during most of the movie itself. You'll have to remove a lot of these extraneous images.
       
    3. The images I deleted are as follows: Image no: 0001, 0003, and all the images after 0015. That eliminated well over half of our extraneous images. Now, we can work with this quite easily.
       
  2. Once you "pruned" out all the extraneous images, here comes the painful task of arranging these images. Insert about 10 blank keyframes. Delete the image that is visible in the drawing area (if you have an image in the drawing area). Now, slowly drag and drop each image into the respective blank keyframes. Here's is a tip to help you out:
     
    1. First, drag the first image onto the first blank keyframe. Once you have done that, the blank keyframe becomes solid once again.
       
    2. Next, drag the second image and drag it ON TOP OF THE FIRST IMAGE on the first keyframe itself. Align the edges of the second image to match that of the second image. Then, press Ctrl+X. That should cut the image and make you see the first image again. Click on the 2nd blank keyframe. Now press Ctrl+Shift+V. That should paste the image in the same location that you cut it from. Now, when you test the first two keyframes, you should see the images in the same area. That helps out tremendously when you're working with large movies, etc.
       

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    » Level Intermediate

    Added: : 2001-02-05
    Rating: 8.26 Votes: 80
    Hits: 5138
    » Author
    My name is Kirupa Chinnathambi...hence the name kirupa.com. I'm the founder, webmaster, designer, lead tester, editor, content creator, creative director, animator, sound guru, flashguy, server maintenance, support staff, janitor, and a billion other responsibilities that will creep up on a site as successful as Kirupa.com.
    » Download
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