Movies & Flash - Part II
Now that you have imported and exported the QuickTime movie clip, it's time to actually make all the JPEG images to good use.
- First, create another new movie in Flash 5. Once you have done that, insert a new symbol. Go to Insert > New Symbol: Movie Clip. Give the movie clip a name also if you wish. See image below:
you click OK, you should see another Timeline that is similar to the main
timeline. So, let's begin to import the images from our QT (QuickTime) Jpeg
- Go to File > Import. Navigate to the folder where you have stored all the JPEG sequences. Highlight every ODD NUMBERED IMAGE by using Ctrl+ Left Mouse Click. That is still a lot of images. If your Library hasn't opened up, open it by going to Window > Library (or by pressing Ctrl + L). See image below:
is the most important part. If you look at the library, you'll see a lot
of images. That is way too many images that should be in an animation
targeted for a vast majority of dial-up users. You'll learn how to remove
unwanted, extraneous images
- Even though you only imported odd numbered
images, there are still too many images. Briefly click on each image and
look at its sample that should be visible on the Library's preview
- Once you have previewed all the images, do
you see a lot of the images being static or not moving. The first few
frames and the last few frames stay stationery during most of the movie
itself. You'll have to remove a lot of these extraneous images.
- The images I deleted are as follows: Image
no: 0001, 0003, and all the images after 0015.
That eliminated well over half of our extraneous images. Now, we can
work with this quite easily.
- Even though you only imported odd numbered images, there are still too many images. Briefly click on each image and look at its sample that should be visible on the Library's preview window.
you "pruned" out all the extraneous images, here comes the painful
task of arranging these images. Insert about 10 blank keyframes. Delete the
image that is visible in the drawing area (if you have an image in the
drawing area). Now, slowly drag and drop each image into the respective
blank keyframes. Here's is a tip to help you out:
- First, drag the first image onto the first
blank keyframe. Once you have done that, the blank keyframe becomes
solid once again.
- Next, drag the second image and drag it ON
TOP OF THE FIRST IMAGE on the first keyframe itself. Align the edges of
the second image to match that of the second image. Then, press Ctrl+X.
That should cut the image and make you see the first image again. Click
on the 2nd blank keyframe. Now press Ctrl+Shift+V. That should paste the
image in the same location that you cut it from. Now, when you test the
first two keyframes, you should see the images in the same area. That
helps out tremendously when you're working with large movies, etc.
- First, drag the first image onto the first blank keyframe. Once you have done that, the blank keyframe becomes solid once again.
|» Level Intermediate|
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