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Author: Arran Schlosberg

Setting up

  • Create the object that will follow the mouse
  • Turn it into an MC with the name 'follow'
  • Give the MC 'follow' the instance name 'follow' as well
  • If it will move on the x axis (side to side), place 'follow' where you want it to stay on the y axis (up and down) and vice versa
  • Create a new layer with two Keyframes (F6) for the actions
  • In the original layer, in the second frame, place a frame (F5)

The code

I am producing this for the object moving on the y axis, just substitute y for x to change it.

Place the following code in the first frame of the actions layer:

mouse_y = _ymouse;
setProperty (_root.follow, _y, mouse_y+((getProperty(_root.follow,_y)-mouse_y)/2));
  • Line 1 sets the variable mouse_y to the y position of the mouse
  • Line 2 sets the y position of the object to the y position of the mouse plus half of the distance between them (the 2 at the end can be change - a lower number causes a bigger lag)

In the second frame of the actions layer place the following:

gotoAndPlay (1);
  • This loops the coding
» Level Intermediate

Added: 2001-07-16
Rating: 8 Votes: 188
(10 being the highest)
» Author
Arran is a web/software developer & a graphics/animation designer who works in Flash, Amapi 3D, Perl & other web based languages/applications.
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Download the files used in this tutorial.
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