Morphing objects
Normal graphics created with flash (like shapes) do not need to be traced. Morphing is when flash morphes one object into another.
Now you have got the frames with an arrow and a plane, you can morph them. This is very similar to a motion tween, but it is done in a different way than you might. Click on the first frame of the top layer (the one with the arrow), and go to the properties menu. In there you should see a drop-down menu. Change it to 'shape'. An arrow, like a motion tween should appear between the frames, but the background is green.
There you go: your first morph. This techneque can look really crap, but it can also look good.
Adding hints
The morph looks crap - am I right? You need to add 'hints' to tell flash where to move the edges to.
With the first frame, top layer highlighted, press 'Ctrl, Shift & H' you will see a small red circle with the letter 'a' appear. Move the 'a' to the head of the arrow. Add another hint, by pressing the button combo again, and move the 'b' to the bottom of the arrow.
I finnished here, but you can add more if you want, at the tips of the triangle.
Now, with all the hints placed on the first frame, go to the last keyframe, with the plane. You should see the letters again, grouped in the middle. Now, move the same letters to the equivelent location on the arrow - this should make a smooth morph.
Not working? Make sure the letters are placed right on the edge, where the 'stroke' (outline) should go. If they are placed correctly, the red will turn to green.
Motion Guides.
After the morph, you will have to make a new layer, and call it plane (for the sake of the tutorial). On the frame directly above the end of the movie (6th or 5th frame, depending on where you added the blank keyframe), make a new blank keyframe, and paste the plane in the exact location to where it is in the lower frame. Use 'Ctrl, Shift & V' to do this. Now, right click on layer, and select add motion guide.
On this new layer, which looks different to the others, draw (with the PENCIL tool, not brush) a line (using the curved option), to create the path that the plane will follow. You can make a loop if you want. Now you can forget about this layer for a while, and go back to the layer underneith (the one with the silhouette of a plane only). After clicking the keyframe with the plane in, hold F5 down for a couple of seconds, to allow a flight.
Add the same amount to the top frame, so they both end at the same time (be careful not to add another keyframe, though.)
Now, on the 'plane' layer, click the keyframe with the plane, and in the properties box, use the dropdown box we used to make a shape tween, and select 'motion'. Now, on the first frame move the plane's regestration point (the circle in the middle) in line with the start of the path you drew. The point should altomatically click into place when you get witing proximity.
Click the last frame of the plane layer, and move the pane to the end of the path.
voilà! a motion tween with a path.
When you test your movie, you will see that the plane follows, the path, but doesnt change direction. To sort this out, you just have to slect anywhere in the tween, and click - ' Orient to path '.
So - there's all the stuff I promised in the title. It doesnt look exactly like mine, but you can add your own little frills accordingly.
Cheers for reading - vote me good.
Keep in mind I used cool colours... and arial...
» Level Basic |
Added: 2004-04-23 Rating: 8 Votes: 61 |
» Author |
Started flash about a year ago, but i learnt quite alot on the way. |
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