A Flash Developer Resource Site














Internet Commerce

Partners & Affiliates














Developer Channel

internet.com


Featured Flash FLA
Gallery Downloads 11246 Flash Movies | 9 New Flash Movies Added
What's New | Top 100

Featured FLA

» Author: Gurgen Tagvorian
» Title: Perpetuum Mobile
» Description: It's just a Perpetuum Mobile for you
» More by Gurgen Tagvorian


Random FLAs | Add Flash Movie
Featured Flash Site
Gallery Downloads 6410 Flash Sites | 0 New Flash Links
What's New | Top 100 Flash Site

Featured Site

» Posted in the Flash Kit Links section
» Title: Atlantis Media Ltd
» Comments: Greg Rudman new media creative & website design - Atlantis Media Ltd


Random Links | Add your own Flash Related Links
Flash Tutorials 1192 Tutorials 7 New Tutorials Added!
What's New | Top100

» How to convert FLV video to MP3 audio for Mac OS
» Join flv videos together with just a few clicks
» How to convert flv file to avi for mac os x
» How to Create Christmas Flash Greeting eCard without programming skills
» How to Create Real Estate Flash Photo Gallery Presentation
» How to burn DVD, VCD, SVCD
» How to convert FLV to ASF with FLV to ASF converter for Mac os X
» 5 ways to convert PowerPoint to video
» How to Make Vista Buttons
» Unknown Tag: Title10
Random Tutorial | Add Site

bbm.netBBM.net is designed to save you time and deliver the highest quality royalty-free music for your multimedia projects. Features include: over 450 Music Loop Packages from some of the best composers in the business, our music search engine to speed your selection process, alternate music versions & bonus sounds to use for rollovers or transitions, free technical support and free consulting.

Click here for details »

Senior Web Analytics Engineer
Professional Technical Resources
US-OR-Beaverton

Justtechjobs.com Post A Job | Post A Resume


Tutorials Home What's New Top Rated Submit myTutes Random!

Search Tutorials


Tutorials Tutorials » Special_Effects

Categories Creating Panoramic Images with AgileVR
Author: Brent Thomson | Website: http://www.agilestudios.com |

 
Page 4
«prev 1 2 3 4 5 6 7 8 next»

How AgileVR Works

Now that you've got your picture...
Now you're ready to start your Flash movie. At this point your natural urge will be to make a new movie clip and immediately importing the huge image file that you just created. Don't do it. Flash isn't particularly fond of objects as large as your picture most likely will be. You'll find that if you try to import it and manipulate it very much, Flash will crash. Therefore, it's a better idea to make your movie and set up all your code before placing your image.

Step 1: Understanding how the darn thing works.
The concept behind an agileVR really isn't very complicated. There are two identical movie clips that contain the image. There is an invisible button that detects when the viewer presses the mouse button. There is an invisible movie clip being dragged that supplies the mouse's current position. When the user presses his/her mouse button, the invisible button sets two variables according to the x-value of the mouse at the instant the button was pressed (it gets these from the invisible dragging movie). It also tells another invisible movie clip to play. This second movie clip takes the initial mouse coordinates and compares them to the current position of the mouse. From this simple calculation, the movie clip comes up with an x-offset for the image movies. The movie clip then updates the position of both image movie clips by that values, checks if one of the movies is too far off of the screen, and then loops. Frame one of the update clip has a stop for when the user does not have his/her mouse button pressed. The second and third frame contain the actual code that makes the movie pan. The code in the third frame of my update movie looks something like this:

Begin Tell Target ("../")
 Set Variable: "x" = GetProperty("/hidden", _x)
 Set Variable: "offset_x" = (start_x - x) / 8
 Set Variable: "cur_x1" = GetProperty("/movie1", _x)
 Set Variable: "cur_x2" = GetProperty("/movie2", _x)
 Set Property ("/movie1", X Position) = cur_x1 + offset_x
 Set Property ("/movie2", X Position) = cur_x2 + offset_x
End Tell Target
Go to and Play (2)

Frame two checks to see if either image movie is far enough the screen that it can be situated on the opposite side. This makes it look like the image is one continuous picture.

«prev 1 2 3 4 5 6 7 8 next»

» Level Intermediate

Added: : 2000-03-16
Rating: 6.57 Votes: 232
Hits: 28596
» Author
No Information Given
» Download
Download the files used in this tutorial.
Download (547 kb)
Get conversion and unzipping tools for PC and Mac here!

» Forums
More help? Search our boards for quick answers!

Please rate this tutorial, 10 is the top rating, you can also click the comments link to read/write a review.
10 9 8 7 6 5 4 3 2 1
Read or Post Comments
 
   
 

internet.comearthweb.comDevx.commediabistro.comGraphics.com

Search:

Jupitermedia Corporation has two divisions: Jupiterimages and JupiterOnlineMedia

Jupitermedia Corporate Info

Legal Notices, Licensing, Reprints, Permissions, Privacy Policy.
Advertise | Newsletters | Tech Jobs | Shopping | E-mail Offers