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Categories Swift 3D for Mac
Author: Pope de Flash | Website: www.flashkit.com |

 
Page 3
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Toolbar

At the top we have the toolbar...

As you can see you can import a new file that allows you to choose either an empty stage or a 3DS model. (3DS is a model output from 3D studio Max) Next to it is a place to import a t3d file (swift file) that you have created in the past. Next to it is a save button and then the primitive tools. You can create text, a sphere, cone, tours and using a character map you can create a cube. (Just as easy to import a square from an Ai file and extrude it. Just a note here, Swift was not created to be a 3D modeling solution but to give you a way to create animation in an drop and drag environment and to do basic modeling for those who don’t have any other environment to do so. Next to the tours is a scale mode. This will cause the model to change size. (There is a zoom mode that is used by using the mouse and the control key). Next to this is the Camera pan, this allows you to move the environment from side to side. Then comes the secondary camera button, this lets you see two views at once. The default for the program is one at a time. This is nice it allows you to manipulate an object from the top / side etc and line things up easier. There is a rotation window that when selected allows you to use the crystal track ball to rotate the camera view. This is nice for animating things. Then finally are the zoom camera extends button that lets you fill the window with the object and the Reset Transformation button, that lets you undo any rotation, scale etc that you have done to an object back to the point when it was imported.

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» Level Intermediate

Added: : 2000-10-10
Rating: 6.95 Votes: 17
Hits: 3937
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