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Sine and Cosine Highlight the fill and press F8. Create a symbol named "Reference Point", make sure to make it a sub-movie We now have a point that will serve as the sine and cosine look up. Now here
is where the hack comes in. Sine and Cosine works on a curve… and if you Graph
(Sine(theta),Cosine(theta)) where theta = 0 to 2pi, you get a circle. Where
Theta = 0, you get (0,1). This is convient for us. So how do we get this to
work this way? Motion Tweening with a circle guide path. We need a motion guide. Click right on "Layer 1", and select "Add motion guide" ![]()
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