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Tutorials Tutorials » Math-Physics

Categories Simulating Gravity (Or Any Attractive Force)
Author: Darren Hundt

 
Page 3
«prev 1 2 3 4 next»

Step 2

Add a second layer to the main timeline called actions On the first keyframe of the actions layer, add this actionscript:
Movieclip.prototype.distance=function(moviec){
 if(typeof(moviec) == "string"){
 moviec=eval(moviec)
 }
 var temp=new Object()
 temp.distx=moviec._x-this._x
 temp.disty=moviec._y-this._y
 temp.distance=Math.sqrt((temp.distx*temp.distx)+(temp.disty*temp.disty))
 if (temp.distx>0) {
 temp.directionx=1;
 }
 else {
 temp.directionx=-1;
 }
 if (temp.disty>0) {
 temp.directiony=1;
 }
 else {
 temp.directiony=-1;
 }
 return temp
}
This sets up a function that can be applied to our movieclips and returns an object containing the following data:

distx=distance between two clips on the x axis
disty=distance between two clips on the y axis
distance=distance between two clips in a straight line
directionx & directiony=numbers that are 1 or -1 depending on whether movieclip1 is above or below or left of or right of movieclip2

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» Level Intermediate

Added: : 2002-04-11
Rating: 6.27 Votes: 80
Hits: 3346
» Author
Engineering student who lieks flash.
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