These were made acccording to mouse movement. The more abrupt the movement the more chaotic the design.
Make two layers in the _root level.
Name one 'actions'.
Name the other 'body'.
Select frame 1 of the 'actions' layer and paste the code below into the actions panel.
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That takes care of the duplication as well as the actual drawing and properties of the object. Next we have to make our object.
Select the 'body' layer.
Make a basic graphic. Circle, square, triangle whatever. The smaller the better. I have the height and width at 1.
Select the graphic, press F8 and make it a movieClip called 'body'.
In the properties panel name the instance 'body'
Double-click the 'body' movieClip on the stage.
Make another layer inside the MovieClip and select frame 1
In the actions panel type:
_parent.num+=1;
This makes sure that we don't endlessly duplicate the MovieClip until our computer finally crashes. Once _parent.num reaches 50 it will stop duplicating. You can change the number by altering the variable maxNum on the _root level.
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Lasticity but not leasticity the elasticity...
select your movieClip on the _root level and then in the actions panel type: