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Author: miscellaneum | Website: http://www.humanwine.org/0010110
These were made acccording to mouse movement. The more abrupt the movement the more chaotic the design.

Make two layers in the _root level.
Name one 'actions'.
Name the other 'body'.

Select frame 1 of the 'actions' layer and paste the code below into the actions panel.


body.onEnterFrame = function(){

if(num duplicateMovieClip("body","body"+i,i++);



That takes care of the duplication as well as the actual drawing and properties of the object. Next we have to make our object.

Select the 'body' layer.

Make a basic graphic. Circle, square, triangle whatever. The smaller the better. I have the height and width at 1.

Select the graphic, press F8 and make it a movieClip called 'body'.
In the properties panel name the instance 'body'

Double-click the 'body' movieClip on the stage.
Make another layer inside the MovieClip and select frame 1
In the actions panel type:

This makes sure that we don't endlessly duplicate the MovieClip until our computer finally crashes. Once _parent.num reaches 50 it will stop duplicating. You can change the number by altering the variable maxNum on the _root level.

Lasticity but not leasticity the elasticity...
select your movieClip on the _root level and then in the actions panel type:


bodyX=(_root._xmouse -_x)*q;
bodyY=(_root._ymouse -_y)*q;

» Level Advanced

Added: 2005-02-18
Rating: 3 Votes: 27
» Author
musician-artist-computer geek
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Download the files used in this tutorial.
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