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The first step you need to do is to create a simple movie clip which has an identifying mark so you can tell its rotation. I made a circle with another circle inside it, sort of like an eyeball. Place it somewhere on the stage, just occupying the first frame of the timeline.
The second thing is that on this clip, you put the following code:
The second thing is that on this clip, you put the following code:
onClipEvent (enterFrame) {
myRadians = Math.atan2(_root._ymouse-this._y, _root._xmouse-this._x);
myDegrees = Math.round((myRadians*180/Math.PI));
_root.yChange = Math.round(_root._ymouse-this._y);
_root.xChange = Math.round(_root._xmouse-this._x);
_root.yMove = Math.round(_root.yChange/20);
_root.xMove = Math.round(_root.xChange/20);
this._y += _root.yMove;
this._x += _root.xMove;
this._rotation = myDegrees+90;
}
| » Level Advanced |
|
Added: 2003-12-04 Rating: 8 Votes: 88 |
| » Author |
| Multimedia designer and Flash groupie. |
| » Download |
| Download the files used in this tutorial. |
| Download (10 kb) |
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