Search tutorials
Orriginally posted by Qhybrid on Flashkit's Forums
// pass references to your movieclips using vectorInputN // NOTE: the angle returned depends on relationship of vectorInputs! function solveAngle( vectorInput1:Object, vectorInput2:Object, convertToDegrees:Boolean):Number { var nOutput:Number = null; var opp:Number = -(vectorInput2._y - vectorInput1._y); var adj:Number = vectorInput2._x - vectorInput1._x; nOutput = (convertToDegrees) ? Math.atan2(opp, adj) * (180 / Math.PI) : Math.atan2(opp, adj); return nOutput; }
| » Level Intermediate |
|
Added: 2006-04-27 Rating: 0 Votes: 0 |
| » Author |
| Just learned it for a program i was writing...figured id share...Someone on kirupa asked how to figure out an angle i answered with this..thought some ppl might find it useful |
| » Download |
| Download the files used in this tutorial. |
| Download (0 kb) |
| » Forums |
| More help? Search our boards for quick answers! |
-
You must have javascript enabled in order to post comments.


Comments
There are no comments yet. Be the first to comment!