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Author: Joran420
Orriginally posted by Qhybrid on Flashkit's Forums

// pass references to your movieclips using vectorInputN // NOTE: the angle returned depends on relationship of vectorInputs! function solveAngle( vectorInput1:Object, vectorInput2:Object, convertToDegrees:Boolean):Number { var nOutput:Number = null; var opp:Number = -(vectorInput2._y - vectorInput1._y); var adj:Number = vectorInput2._x - vectorInput1._x; nOutput = (convertToDegrees) ? Math.atan2(opp, adj) * (180 / Math.PI) : Math.atan2(opp, adj); return nOutput; }

» Level Intermediate

Added: 2006-04-27
Rating: 1.5 Votes: 2
» Author
Just learned it for a program i was writing...figured id share...Someone on kirupa asked how to figure out an angle i answered with this..thought some ppl might find it useful
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