A Flash Developer Resource Site














Internet Commerce

Partners & Affiliates














Developer Channel

internet.com


Featured Flash FLA
Gallery Downloads 11337 Flash Movies | 1 New Flash Movies Added
What's New | Top 100

Featured FLA

» Author: Bugra Ozden
» Title: Skatalog v9 - product catalog
» Description: Create your product catalog easly and publish on your website or Create your image gallery, documents list, portfolio. Fully XML Driven
» More by Bugra Ozden


Random FLAs | Add Flash Movie
Featured Flash Site
Gallery Downloads 5828 Flash Sites | 0 New Flash Links
What's New | Top 100 Flash Site

Featured Site

» Posted in the Flash Kit Links section
» Title: Creative DW Image Show PRO
» Description: Creative DW Image Show PRO is a Dreamweaver extension which enables the user to create multimedia presentations. It combines the features of the popular Creative DW Image Show with the ability to add professional text effects to slides (similar to After Effects). The product is very customizable: the user can choose the duration of the transition effects, the slide motion start and end position, zoom and panning type for both images and texts.


Random Links | Add your own Flash Related Links
Flash Tutorials 1280 Tutorials 7 New Tutorials Added!
What's New | Top100

» Make a Flash Slide Show Screen Saver
» Simple flash making tutorial for thanksgiving
» Create flash banner for website
» Create xml slideshow with free template
» How to Insert a Multilingual Subtitle Into Your Flash Video Studio
» How to Create Cool Halloween Slideshow
» Debugging flash using the Firebug console
» Create Flash Slideshow on Blogger
» FLASH TRICKS IN WEB ADVERTISING: FLASH BANNERS
» Unknown Tag: Title10
Random Tutorial | Add Site

Webmaster (IL)
Next Step Systems
US-IL-Chicago

Justtechjobs.com Post A Job | Post A Resume


Tutorials Home What's New Top Rated Submit myTutes Random!

Search Tutorials


Tutorials Tutorials » Math-Physics

Categories Changing _rotation to point at stuff, like the mouse.
Author: Jim Bumgardner | Website: http://www.krazydad.com/bestiary/ |

 
Page 1
1

Here's a basic script that can make a movieclip point at another object.

MovieClip.prototype.pointAt = function(x,y)
{
  var dx = x - this._x;         // distance to other object on x-axis
  var dy = y - this._y;         // distance on y-axis
  var dist = Math.sqrt(dx*dx + dy*dy); // true distance (using Pythagorean theorem)
  var angle;
  // figure out angle in radians (0- 2*PI)
  if (dy <0)
    angle = Math.PI*2-Math.acos(dx/dist);
  else
    angle = Math.acos(dx/dist);
  // convert to rotation value (angle in degrees or 0-360)
  this._rotation = angle*180/Math.PI;
}

Math Explanation

The function that does all the work here is Math.acos(). The Math.acos() function is the compliment of the Math.cos() function. On another tutorial here, you may have seen how to use Math.cos() and Math.sin() to draw circle shapes using polar coodinates.

Math.cos() takes an angle (expressed in radians, or going from 0 to 2*PI instead of 0 to 360) and converts it to a position on a circle.

Given an angle (expressed in degrees) and a radius, a point on a circle is given by:

x = Math.cos(angle*Math.PI/180)*radius;
y = Math.sin(angle*Math.PI/180)*radius;

The Math.acos() function I'm using does the reverse, it converts the value returned by Math.cos() back into an angle in radians. So by reversing the math of the above equations for using polar coordinates, we can determine the original angle in radians. Then, to convert this angle to a rotation value (which is in degrees) we scale it by the ratio betwen degres and radians: 360 / (2*PI) which is the same as 180 / PI.

How to use the script

Here's a script, which works with the above script to make a movieclip point in the direction of the mouse.

mc.pointAtMouse = function()
{
  this.pointAt(this._parent._xmouse, this._parent._ymouse);
}

Let's say your have a movieclip that you want to point at the mouse, you can do the following to make this happpen:

mc.onEnterFrame = mc.pointAtMouse;

OR you can call this.pointAtMouse() from within a more complex onEnterFrame function.

Finally, this script assumes that your object points to 3:00 (to the right) when it is in it's 'normal' (rotation=0) state. If it doesn't, you'll need to add an offset to the rotation value. Here's a version of the function which accepts an offset. If your object normally points at 12:00 (upwards) then use -90 to correct it.

MovieClip.prototype.pointAt = function(x,y,offset)
{
  var dx = x - this._x;         // distance to other object on x-axis
  var dy = y - this._y;         // distance on y-axis
  var dist = Math.sqrt(dx*dx + dy*dy); // true distance (using Pythagorean theorem)
  var angle;
  // figure out angle in radians (0- 2*PI)
  if (dy <0)
    angle = Math.PI*2-Math.acos(dx/dist);
  else
    angle = Math.acos(dx/dist);
  // convert to rotation value (angle in degrees or 0-360)
  this._rotation = offset + angle*180/Math.PI;
}

Example usage for object which normally points upwards (12:00):

this.pointAt(this._parent._xmouse, this._parent._ymouse, -90);

- jim

1

» Level Intermediate

Added: : 2004-03-15
Rating: 6.64 Votes: 22
Hits: 1926
» Author
Professional C/C++ programmer and flash hobbyist.
» Download
Download the files used in this tutorial.
Download (0 kb)
Get conversion and unzipping tools for PC and Mac here!

» Forums
More help? Search our boards for quick answers!

Please rate this tutorial, 10 is the top rating, you can also click the comments link to read/write a review.
10 9 8 7 6 5 4 3 2 1
Read or Post Comments
 
   
 

internet.commediabistro.comJusttechjobs.comGraphics.com

Search:

WebMediaBrands Corporate Info

Legal Notices, Licensing, Permissions, Privacy Policy.
Advertise | Newsletters | Shopping | E-mail Offers | Freelance Jobs