Initialising your Variables
Now, to the core. Remain in the code window and add on frame 1 (I suggest your go in expert mode to do this):
var load_time = new Date;
var milliseconds_time = load_time.getMinutes() * 60000;
milliseconds_time += load_time.getSeconds() * 1000;
milliseconds_time += load_time.getMilliseconds(); var last_click_time = milliseconds_time; stop();
The Date object returns a snapshot of the local time of your computer. The getMinutes() method of the Date object works this way: if the time of your computer is "Sun Sep 9 17:17:28 GMT-0400 2001", the method getMinutes() will return 17, the method getSeconds() will return 28.
So we need to know the current time in milliseconds. Since there is 1000 milliseconds in one second and 60 seconds, we multiply the minutes by 60000 and the seconds by 1000. I also using the operator +=. I could used the line :
milliseconds_time = milliseconds_time + load_time.getSeconds() * 1000;
but I found that the line :
milliseconds_time += load_time.getSeconds() * 1000;
is much more concise, but the result is EXACTLY the same.
So when we reached the Stop(); instruction. The variable last_click_time contain the time in millisecond when the movie was loaded.
| » Level Intermediate |
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Added: 2001-10-10 Rating: 7 Votes: 24 |
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