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The next 3 frames have the same philosophy but for the backward movement. The fram variable decreases and the main time line moves backwards: 4. (label: reverse) with (_root) {
fram = _root._currentframe-(1*fastmove);
if (fram<1) {
fram = _root._totalframes;
}
gotoAndStop (fram);
}
5. Uses the same delay loop. 6. Loops the backward movement gotoAndPlay ("reverse");
7. (label: stop) to stop the timeline stop (); Now we have finished the frame actions and it's time to give some action to our buttons.
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