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The next 3 frames have the same philosophy but for the backward movement. The fram variable decreases and the main time line moves backwards:
4. (label: reverse)
with (_root) {
fram = _root._currentframe-(1*fastmove);
if (fram<1) {
fram = _root._totalframes;
}
gotoAndStop (fram);
}
5. Uses the same delay loop.
6. Loops the backward movement
gotoAndPlay ("reverse");
7. (label: stop) to stop the timeline
stop ();
Now we have finished the frame actions and it's time to give some action to our buttons.
| » Level Intermediate |
|
Added: 2001-12-19 Rating: 8.99 Votes: 164 |
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