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Tutorials Tutorials » Interactivity

Categories Touch a object to trigger another object(s)
Author: Cloud_909 | Website: www.freewebs.com/cloud_909 |

 
Page 1
1

Ok, lets get started. First open up Flash MX 2004. Make 2 circles anywhere on the white grid. Make sure there are not touching. Go to one circle (doesn't matter which one) and make it to a MC (movie clip) now go into its actionscript and enter this code: onClipEvent (load) { moveSpeed = 6; } onClipEvent (enterFrame) { if (Key.isDown (Key.RIGHT)) { this._x += moveSpeed; } else if (Key.isDown (Key.UP)) { this._y -= moveSpeed; } else if (Key.isDown (Key.DOWN)) { this._y += moveSpeed; } else if (Key.isDown (Key.LEFT)) { this._x -= moveSpeed; } } Now we got that controled. Now that circle will now move around! Now make the other circle into a MC and go to its actionscript. Enter this code to do so...: onClipEvent (enterFrame) { if (_parent.circle.hitTest (this)) { tellTarget ("_parent.") {gotoAndStop(2);} } } MAKE SURE THE FIRST CIRCLE HAS A INSTANCE NAME OF "circle" (without quotes) For noobs, the instance name is like a name for it when using actionscripts. its in properties>instance name>[NAME] Ok now make another frame thats blank. Now go to the first and second frame and put this actionscript in both frames: stop(); There you go! Easy huh. Have fun! now go to test movie!

1

» Level Intermediate

Added: : 2005-01-08
Rating: 1.68 Votes: 22
Hits: 538
» Author
Actionscripter, programmer, technology, gamer.
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