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Author: Dan Ludwig | Website: http://www.danludwig.com
  • * SPECIAL NOTE: The scroll_bar symbol is also carried over from Mick's tutorial, although I made it completely transparent in this movie (_alpha = 0). I did this purely for design reasons, since I did not want an outline box that reveals the upper and lower limits of scroll_shape. Do not remove (or ignore) scroll_bar, since it is very significant in constraining the bottom _y limit of scroll_shape in the ActionScript code.

  • Our top and bottom continuous feedback button instances both have the same parent symbol, scroll_button. Each is rotated 90 degrees in opposite directions, and you can find this button by choosing Window > Common Libraries > Buttons. Since both buttons have the same parent, the gradient lighting effect doesn't make sense physically - but we'll just ignore that :^)

  • Study scroll_shape_obj in detail, as it houses the workings of our draggable scroll features. Note that our instance of the scroll_logic symbol is in the logic layer of this MC, and that this instance is named logic. All of the drag ActionScript code is written as Object Actions for invisibut, on the button layer.

  • Finally, scroll_target is the MC we want to be scrolled underneath the window mask layer. Mine is simply a long collection of fake_button_# instances, but any MC can be scrolled Also remember that my instance of scroll_target is named button_list.

  • Familiarize yourself with the instance names in this movie as well as their parent symbols. It is the MC instance names that will be referenced in the ActionScript code, but each instance retains certain aspects of its parent symbol. In the case of the three logic loop action MC's, this is very important.

» Level Intermediate

Added: 2000-12-08
Rating: 8 Votes: 94
(10 being the highest)
» Author
Me Like Flash 5. Flash 4 good. Flash 5 better.
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