That's how it works. Incorporating these three features when you want to scroll movie clips not only gives your users multiple options, it also promotes design integrity. You don't want to set the incremental scrolling offered by the continuous feedback buttons too a very high value, as this can cause your scroll_shape to collide/overlap one or both of your scroll buttons. Since a low incremental value is more practical visually, the CFB's tend to offer a "slow" scroll feature. The drag scroll offers more complete control to the user for scrolling movie clips, but although it can be used to scroll faster than the CFB's, it is still not instantaneous. The Feedback Buttons III does offer this instantaneous access, without having to drag anything or hold down a button and wait. It is especially useful for relatively small target movie clips, where only a small portion of the MC is masked. This way a user can view an entire MC just by double-clicking between the upper- and lowermost extremes, since there will be overlap in the middle content of the MC.
If you apply these methods to your own Flash movies, note why the constant numerical values exist where they do. Most of them, like I said, were placed "after the fact" to tweak certain inconsistencies native to my movie. You will have your own inconsistencies, and they will probably differ from mine. Play around and experiment with different numbers when you tweak your own movies, as scientifically as you can, to remove certain undesired effects. You could even build upon what Mick and I wrote, creating a scrolling system that can move movie clips along the _x axis via a horizontal slider system. Or, like I mentioned before, you could embed the scroll buttons into their own movie clips and use their dimensional values in variable declaration expressions to further abstract the interface design. You could modify the gradient lighting effect(s) on the button instances to make the "shimmer" appear more realistic from a physics standpoint. With Flash 5 anything is possible, and hopefully this tutorial will help you to believe that if you don't already. You can always just steal this code and blindly insert it into you Flash 5 movie without understanding how it works ...but where's the fun in that?
"Evolution has exponential timing; it'll be half as long 'till the next
breakthrough that blows your mind.
It's up to the people to brave on with experimentation, move along the species by using your imagination." - 311
|» Level Intermediate|
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|Me Like Flash 5. Flash 4 good. Flash 5 better.|
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