Importing to Flash
Now you will just need to choose the keyframe in which you want to place your button and simply click on File and Import from the top menu. This will open your file system on your local hard drive and you can then navigate to the temporary folder to which you saved the button *.gif (s) . First choose your original button, the one you created as the Up instance.
NOTE: after you have imported the graphic for the up instance of the button do not move it from its place on the stage.This will help you align the next instance because flash will then import the next graphic in the exact same spot saving you the trouble of aligning the two instances. Once it is imported into Flash 5 simply press F8 to define that image as a button. Select Button as the behavior and click on OK. Now you will need to right mouse click on the button on the stage and click Edit in Place. This will open up the time line for your button. Select the second keyframe which at this point will be blank. Right mouse click the over keyframe and select Insert Blank Keyframe, now click on File and Import again. Now select the second instance of your button. It will import exactly in the position as the up instance, providing you didn't move your first import on your stage. You may at this time want to also right mouse click the down keyframe and select insert keyframe. That way the down instance has the exact same look as the over instance when a user clicks that button. Now click back to your main timeline or scene.
|» Level Intermediate|
Rating: 8 Votes: 54
|I work out of my home as a freelance website designer and developer. I work everyday with Fireworks and Flash 5, And have discovered the use of Fireworks for creating graphics and especially for creating buttons for flash works great.|
|Download the files used in this tutorial.|
|Download (107 kb)|
|More help? Search our boards for quick answers!|