After placing the symbol on your movie, it's time to give it an instance name. This object is a movie clip, and movie clips can be controlled by a multitude of ways, if given the proper instance name. On this example, though, you'll just use it once. First, let's give it an instance name.
On Flash 4, to edit the object properties, you would also double-click it. On Flash 5, the object properties ("definition") are also available on a separate Panel, called Instance. On Flash's main menu, select Window > Panels > Instance (if not already open). The Instance panel will pop up, just like the Actions panel did (see image).
In this window, you have several options, that work very much like they did in Flash 4, but with a new facelift. For our purposes, we just need to give the object a new instance name. So, on the Instance panel, go to the "name" field and write something. I gave my object the very original instance name of "arrow".
|» Level Intermediate|
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