Step Two: The Slider
Now create another Movie clip and name it slider, in this movie clip create a button which will be the slider itself. Select the button, we will add some actionscript to it.

This code allows the slider to be dragged but its travel is restricted to to the boundaries of the path. The top and bottom 'y' coordinates are the same therefore it cannot move up or down. The left 'x' coordinate sits on the paths registration point and the right 'x' coordinate is somewhere near the end of the path. The "lock mouse to center" box should not be checked.
Drag a copy of the slider Movie Clip onto the main stage and place it approximately where you expect the slider to be on loading of the flash movie, name this instance "slider". It is possible to skip this step but in the search for Flash perfection we need to introduce a little actionscript to the 'slider' MC. Click on the 'slider' MC and open object actions.

Add an onClipEvent(load) (Actions <%gt%> onClipEvent) action and a setProperty (Actions <%gt%> setProperty)action. Because the 'slider' MC needs to be centered on an 'y' point which is an integer (I wont bother you with why!), the
setProperty action will move the MC into the closest position. You can also do this manually by turning on the grid and dragging around the slider with "Snap-to-Grid" setting on, in which case you can leave the code out.
| » Level Intermediate |
|
Added: 2003-03-24 Rating: 7 Votes: 38 |
| » Author |
| Cyclist, Snowboarder, Flash Designer Extrordinaire. |
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| Download the files used in this tutorial. |
| Download (133 kb) |
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