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Creating an Animated Hidden Menu System
Author: JLampitt
| Website: http://www.geocities.com/jlampitt |
- Create a new layer below the previous and name it Home.
- Place a Blank Keyframe (F7) in Frames 15 and 17.
- Select the Blank Keyframe in Frame 15 and place the button symbol
Center in that Keyframe. Center it with the Use Center Point
option checked.
- Open the Instance Properties dialog box as before, select the "Definition"
tab and ensure that the Behavior is set to "Button" and Tracking
Options is set to "Track as Button". These should be the default
settings for a button symbol instance.
- With the Instance Properties dialog box still open, click on the "Actions"
tab and assign the following action. An explanation will follow.
On (Release)
Play
Begin Tell Target (_level0)
Go to and Play (Home)
End Tell Target
End On
Play tells Flash to continue playing the current timeline. In this
case that timeline is Navigation. Remember, we stopped playing
this timeline at Frame 16 when the Stop action was issued from the
actions & labels layer.
Begin Tell Target (_level0) tells Flash to target the
previous timeline... sort of like layers. Review pg.. 185-187 of your Using
Flash manual from Macromedia if your lost.
Go to and Play (Home) tells Flash to go to the frame
with the label Home in the timeline we identified using Tell
Target. We haven't created this label or the timeline it exists in yet.
We'll do that in a bit.
| » Level Advanced |
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Added: : 2000-03-07
Rating: 8.39 Votes: 133
Hits: 38944
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| » Author |
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Jason Lampitt is an Interactive Developer for a major media development firm in Englewood, Colorado. He has a background in fine art as well as graphic design and has been developing multimedia titles for the past 6 years. Jason has a passion for bringing design to life through multimedia and helping
others to understand the sometimes complex and confusing world of
interactive development. In his spare time Jason is an active outdoorsman,
mountain biker and family man.
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