- Create a new layer below the previous and name it Home.
- Place a Blank Keyframe (F7) in Frames 15 and 17.
- Select the Blank Keyframe in Frame 15 and place the button symbol Center in that Keyframe. Center it with the Use Center Point option checked.
- Open the Instance Properties dialog box as before, select the "Definition" tab and ensure that the Behavior is set to "Button" and Tracking Options is set to "Track as Button". These should be the default settings for a button symbol instance.
- With the Instance Properties dialog box still open, click on the "Actions"
tab and assign the following action. An explanation will follow.
On (Release) Play Begin Tell Target (_level0) Go to and Play (Home) End Tell Target End On
Play tells Flash to continue playing the current timeline. In this case that timeline is Navigation. Remember, we stopped playing this timeline at Frame 16 when the Stop action was issued from the actions & labels layer.
Begin Tell Target (_level0) tells Flash to target the previous timeline... sort of like layers. Review pg.. 185-187 of your Using Flash manual from Macromedia if your lost.
Go to and Play (Home) tells Flash to go to the frame with the label Home in the timeline we identified using Tell Target. We haven't created this label or the timeline it exists in yet. We'll do that in a bit.
|» Level Advanced|
Rating: 8 Votes: 133
|Jason Lampitt is an Interactive Developer for a major media development firm in Englewood, Colorado. He has a background in fine art as well as graphic design and has been developing multimedia titles for the past 6 years. Jason has a passion for bringing design to life through multimedia and helping others to understand the sometimes complex and confusing world of interactive development. In his spare time Jason is an active outdoorsman, mountain biker and family man.|
|Download the files used in this tutorial.|
|Download (38 kb)|
|More help? Search our boards for quick answers!|