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Categories Creating an Animated Hidden Menu System
Author: JLampitt | Website: http://www.geocities.com/jlampitt |

 
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Now that you've got your navigation menu built, let's quickly build the remaining pieces. Here's a picture of the finished timeline in Scene 1.

  1. Go back to Scene 1.
  2. Create the three layers you see in the example.
  3. In the actions layer each Blank Keyframe is assigned a Stop Action.
  4. The Nav layer holds one item... an instance of your Movie Clip symbol Navigation.
  5. The Section layer contains the Keyframes shown with labels attached to each Keyframe. These are the labels referred to in the Actions assigned to your button instances in your Movie Clip symbol Navigation. Remember?! We pointed to another timeline (_level0 which in this case is Scene 1) and we told Flash which label to go to in that timeline! Each Keyframe also has a text member that display's the section your in. No need to create symbols for the text unless you plan on doing something fancy to introduce a section.
Closing Thoughts:

I hope this made sense to you. If I've made any omissions, errors or just plain goofed up please let me know. If you've got a better technique I'd like to see it! I've benefited from tearing apart files and tutorials from other folks, I hope I'm returning the favor to the community.

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» Level Advanced

Added: : 2000-03-07
Rating: 8.39 Votes: 133
Hits: 38944
» Author
Jason Lampitt is an Interactive Developer for a major media development firm in Englewood, Colorado. He has a background in fine art as well as graphic design and has been developing multimedia titles for the past 6 years. Jason has a passion for bringing design to life through multimedia and helping others to understand the sometimes complex and confusing world of interactive development. In his spare time Jason is an active outdoorsman, mountain biker and family man.
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