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Now save your movie under any name you like, and press "Publish Settings" on the File drop down menu. The resulting dialog box should have a tab named HTML, select it. Now in the drop down next to the word "Template" select "Flash with FSCommand" and press OK then publish your movie. Now copy the HTML file that was produced. If you skip this step all the edits you make will be lost next time you press publish. Open the copied html page in any text editor and you will notice that there is some Javascript at the top of the page. The most interesting Javascript is a function called "MovieName_DoFSCommand" where MovieName is what ever you saved your movie as. There are other changes to the file, but this is the part we care about. No doubt you see the comments: // // Place your code here... //and as you might have guessed that is what we will be editing. Directly under those comments add the code:
if(command == "status") {
self.status=args;
}
This is good point to explain what is happening. The FSCommand is provided so that the Flash movie can interact with the Flash player. In this case the Flash player is a web brower. So the way Macromedia chose to handle this is through Javascript. When you execute the FSCommand function it calls the MovieName_DoFSCommand function with the 2 arguments 'command' and 'arguments' which are the two fields you filled in earlier. So by checking 'command' to see what it is the Flash player wants to do, we can call the correct Javascript function and 'arguments' lets us customize what this function does. In this instance we are setting the status bar to some personalized text.
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