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Tutorials Tutorials » Interactivity

Categories Drag and Drop with Target Areas
Author: Peter Brouwers | Website: http://www.derijen.nl/taiji |

 
Page 5
«prev 1 2 3 4 5

Enhancements II

Step 2: Add the following code within the On (Release) script:

Else
// when the target area is not correct
Set Property ("", X Position) = orgX
// reset the x coordinate to the stored one
Set Property ("", Y Position) = orgY
// reset the y coordinate to the stored one

Thus the final code will look like this:
[This is the script of the Draggable Object MovieClip]

On (Press)
Start Drag (GetProperty(_x, _y))
End (Press)

On (Release) Stop Drag If (_droptarget eq "/Name of correct TargetArea") Tell Target [Instance name of feedback MC] Go to Next Frame End Tell Target Go to Next Frame Else Set Property ("", X Position) = OrgX Set Property ("", Y Position) = OrgY End if End (Release)

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» Level Intermediate

Added: : 2000-02-06
Rating: 7.12 Votes: 382
Hits: 30207
» Author
Peter is a twisted former teacher of English, who now only obeys the grammer of actionscript. He loves writing educational Flash pieces, and is known to enjoy reading actionscript poems by other authors as well.
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