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Drag and Drop with Target Areas
Author: Peter Brouwers
| Website: http://www.derijen.nl/taiji |
Enhancements II
Step 2: Add the following code within the On (Release) script:
Else
// when the target area is not correct
Set Property ("", X Position) = orgX
// reset the x coordinate to the stored one
Set Property ("", Y Position) = orgY
// reset the y coordinate to the stored one
Thus the final code will look like this:
[This is the script of the Draggable Object MovieClip]
On (Press)
Start Drag (GetProperty(_x, _y))
End (Press)
On (Release)
Stop Drag
If (_droptarget eq "/Name of correct TargetArea")
Tell Target [Instance name of feedback MC]
Go to Next Frame
End Tell Target
Go to Next Frame
Else
Set Property ("", X Position) = OrgX
Set Property ("", Y Position) = OrgY
End if
End (Release)
| » Level Intermediate |
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Added: : 2000-02-06
Rating: 7.10 Votes: 385
Hits: 30207
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Peter is a twisted former teacher of English, who now only obeys the grammer of actionscript. He loves writing educational Flash pieces, and is known to enjoy reading actionscript poems by other authors as well.
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