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Tutorials Tutorials » Interactivity

Categories Drag and Drop with Target Areas
Author: Peter Brouwers | Website: http://www.derijen.nl/taiji |

 
Page 2
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Building the Draggable Objects
Draggable Objects are MovieClips with a Button in the first frame.
Add a symbol to your FLA, Behaviour is MovieClip
Add a Stop action to the first frame. Insert a Button with the following Action:

On (Press)
Start Drag (GetProperty(_x, _y))
End (Press)

This will enable the Object to be draggable. You could even constrain the drag-area by using the rectangle options. Add a second frame also with a Stop action and with a Graphic equal to the first frame of your Button (the Up-state graphic). Make sure both graphics are placed at the exact same spot.

Building the Target Areas
Target Areas are MovieClips as well, just do not forget to name them when placed on the Stage! MC without an instance name will not appear in the Target window! So far I found that only MCs with a filled graphic will work here.

Building Feedback
Create a MovieClip with empty Keyframes all with a Stop Action. The number of empty frames depends on the number of Target Areas.

Then import a sound, and insert it after these empty frames, have it play only once.

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» Level Intermediate

Added: : 2000-02-06
Rating: 7.10 Votes: 391
Hits: 30212
» Author
Peter is a twisted former teacher of English, who now only obeys the grammer of actionscript. He loves writing educational Flash pieces, and is known to enjoy reading actionscript poems by other authors as well.
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