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Step 4 - Object Actions (on event handlers)Now we have to add some object actions to the cursor movie clip. Right click on the cursor movie clip on the stage and bring up it's action script editor (right-click cursor MC> Actions) and enter this code:
onClipEvent(load) {
Mouse.hide();
this.swapDepths(100);
}
onClipEvent(mouseMove) {
_root.updateCursor();
}
Here we have two event hadlers. The first assures that the original mouse cursor will be invisible
(we don't need it anymore - we have our own) and that the cursor's movie clip will be high enough
(we don't need a mouse cursor, that disappear under some dynamicaly created object with higher _level# ;). I think the
level 100 is good choice for my tutorial.
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