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Tutorials Tutorials » Interactivity

Categories Custom mouse cursor and draggable objects
Author: Ptaczek

 
Page 4
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Step 3 - Frame Actions (functions)

We will use a functions for cursor updating, because function can be called independently on framerate. I always define the global functions in the 1st frame of action layer. The calling of such functions is easy and the coding is clear and well sctructured.
Bring-up the frame actions editor by double-cliking on 1st frame in actions layer and enter this code:

stop();
/* update the cursor coords */
function updateCursor() {
 _root.cursor._x = _xmouse;
 _root.cursor._y = _ymouse;
 updateAfterEvent();
}

The _root.cursor._x = _xmouse; and _root.cursor._y = _ymouse; just updates the cursor's X and Y coordinates according to mouse position. But the main trick is in the updateAfterEvent(); function. This one is neccessary for smooth cursor movement. With this function the cursor movement will be smooth and independent on the swf's framerate ! :)

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» Level Advanced

Added: : 2002-01-11
Rating: 8.58 Votes: 166
Hits: 1608
» Author
I'm just another webdesigner from Czech Republic ;) So sorry for the ugly english...
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