Frame 4: Active_Search or Manual Press Button?Here we check if 'active_search' is set to 1. If not, we don't do anything at all. Look at the actions in the button that says 'GO'. Yuo will find it tells this timeline to start playing again in Frame 2 -- the filtering script. That's all there is to it.
If (/:active_search) Go to and Play (3) Else Stop End IfSince this seems to be one of my most popular Flash Toys and it was also one of my original ones -- it was not a very easy to read piece of code nor was it very well documented. As a result I have had numerous emails asking for explanations... I hope to cut those down by offering this semi-tutorial, which covers most of the tricky parts of this routine. I also put some effort into making the code cleaner and more easily understandable by using variable names that make clear sense.
Enjoy. : )
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|Flashjunkie is a self-professed obsessive addict of life. Due to the highly artistic nature required of an Art Director for an Ad agency, he took up Flash to add some math to his diet|
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