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Author: mike
onClipEvent (keyDown) {
        if (Key.getCode()==Key.RIGHT) {
               if (speed>99) {
               speed = 99;   }

       if (Key.getCode()==Key.LEFT) {
              if (speed<1) {
              speed = 1;	}
_root.fpscontrol.setFPS (speed);

When we press the 'Right' key we increment the speed variable (the frame rate), and when we press the 'Left' key we decrement it; the 'if' statements forbid the value to become smaller than 1 or greater than 99.
The _root.fpscontrol.setFPS (speed) instruction tells FPS Controller (instance name 'fpscontrol') to set the frame rate to its new value.

       if (Key.getCode()==Key.CONTROL) {		
       if (Key.getCode()==Key.SPACE) {		

Here we set the 'Ctrl' key to pause and the 'Space' key to unpause the clip. The 'F' is only the special syntax to use with FPS Controller.

Note: About (Key.getCode()==Key.KEY)
There are different KeyDown methods and they all work in the Macromedia Player, but I chose this one because it was the only one accepted by my software to build a windowless projector -- I wanted a screenmate able to dance on my desktop on any music played in Winamp :-)

» Level Intermediate

Added: 2005-06-22
Rating: 6.9 Votes: 10
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