To assign an action to a button you must first select an instance of the button by choosing Modify > Instance and selecting the Actions Tab. You should have a dialog box with a blank action window. (see below)
Now select the '+' (plus) tab and you will be presented with a menu of statements. In my example I chose On MouseEvent. Here you will see how Flash does some of the work for you, both 'On' and 'End On' statements are added. Now ensure the 'On' statement is selected and choose from the list of mouse events or keyboard key as the trigger for your action. I selected 'Release' for the example, the standard for a mouse click.
Again click on the '+' tab and select the Goto statement from the menu. I used Goto because you will use this one a lot in the future. However each statement will have its own parameters and if you have a basic understanding of programming most of these should make sense with a bit of experimentation. If they don't you can consult the Flash Help section (press F1) for more detail.
Selecting the Goto statement brings up is own parameters. Here you can specify the scene, details of the frame, an expression if required and whether or not you want the movie to play when it reaches its new destination. In the Frame section you can name the destination frame by adding the frame number, specify a label, enter an expression or simply move your movie to the next or previous frame. In this example I went with Go to and play Frame 5. (The Goto and Play checkbox is at the bottom). Now you should have something like this.
Tip: You will notice to the right of the '+' (plus) tab there are up and down arrows. This will be enabled when you place multiple statements in the window. By selecting a statement and pressing one of the arrows you will be able to modify the order of the statements.
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