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Okay, it's time for some ActionScript already! Once again, old code is grayed out.
onClipEvent (load){
this.loadVariables("text.txt");
scrolling = 0;
frameCounter = 1;
speedFactor = 3;
numLines = 7;
origHeight = scrollbar._height;
origX = scrollbar._x;
needInit = false;
function initScrollbar(){
var totalLines = numLines + daTextBox.maxscroll - 1;
scrollbar._yscale = 100*(numLines)/totalLines;
deltaHeight = origHeight - scrollbar._height;
lineHeight = deltaHeight/(daTextBox.maxScroll - 1);
}
function updateScrollBarPos(){
scrollbar._y = lineHeight*(daTextBox.scroll - 1);
}
}
onClipEvent (enterFrame){
if( needInit ){
if(daTextBox.maxscroll <%gt%> 1){
initScrollbar();
needInit = false;
}
}
if( frameCounter % speedFactor == 0){
if( scrolling == "up" && daTextBox.scroll <%gt%> 1){
daTextBox.scroll--;
updateScrollBarPos();
}
else if( scrolling == "down" && daTextBox.scroll <%lt%> daTextBox.maxscroll){
daTextBox.scroll++;
updateScrollBarPos();
}
frameCounter = 0;
}
frameCounter++;
}
onClipEvent (mouseDown){
if(up.hitTest(_root._xmouse,_root._ymouse)){
scrolling = "up";
frameCounter = speedFactor;
up.gotoAndStop(2);
}
if(down.hitTest(_root._xmouse,_root._ymouse)){
scrolling = "down";
frameCounter = speedFactor;
down.gotoAndStop(2);
}
if(scrollbar.hitTest(_root._xmouse,_root._ymouse)){
scrollbar.startDrag(0,origX,deltaHeight,origX);
scrolling = "scrollbar";
}
updateAfterEvent();
}
onClipEvent (mouseUp){
scrolling = 0;
up.gotoAndStop(1);
down.gotoAndStop(1);
stopDrag();
updateAfterEvent();
}
onClipEvent (mouseMove){
if(scrolling == "scrollbar"){
daTextBox.scroll = Math.round((scrollbar._y)/lineHeight + 1);
}
updateAfterEvent();
}
onClipEvent (data){
needInit = true;
}
Oh, the humanity! Take a deep breath, make yourself a coffee, and get ready for some serious explanations.
| » Level Intermediate |
|
Added: 2001-07-17 Rating: 8 Votes: 176 |
| » Author |
| No details available. |
| » Download |
| Download the files used in this tutorial. |
| Download (34 kb) |
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