Search Tutorials
Stop here, Play this, Move onCreate a movie clip in the library, call it mcWaitForMe. Put whatever you like into mcWaitForMe. Create 2 frames, a Keyframe followed by a normal frame. Label the first frame fWaitForMe. Click on the fWaitForMe frame. Drag mcWaitForMe onto the stage. Label the instance of mcWaitForMe on the stage mciWaitForMe. Open Actions for mciWaitForMe (mcWaitForMe).
Enter the following code.
onClipEvent(enterframe){
if (this._currentframe == this._totalframes)
{_parent.gotoAndPlay(_parent._currentframe + 2)}
else
{_parent.stop()};
}
Run your movie. EXPLANATION OF THE CODE:
onClipEvent(enterframe){
The onClipEvent works with the movie clip instance mciWaitForMe on the stage. The enterframe movie event causes mciWaitForMe to loop on every frame for as long as mciWaitForMe is on the stage. It will be on the stage for as long as the fWaitForMe frames are encountered on the timeline. if (this._currentframe == this._totalframes) The system is comparing the current frame of mciWaitForMe, to the total number of frames of mciWaitForMe. This causes mciWaitForMe to loop until the last frame of mciWaitForMe is reached. The target path “this” was used to make this code as flexible as possible.
{_parent.gotoAndPlay(_parent._currentframe + 2)}
Once it reaches the last frame of mciWaitForMe it causes the _parent’s timeline to skip over the two frames that contain this code and continue playing. This would end this loop. If you wish fWaitForMe to be more than 2 frames long you will have to change the 2 to be however many frames mciWaitForMe is on the stage.
else
{_parent.stop()};
If the last frame has not been reached stop the _parent. This is the last command until the movie loops again.
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|