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Tutorials Tutorials » Games : Page 2

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Flash_4
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2000-12-18 6.29 7711
Detecting the Mouse Angle 
Learn how to detect the mouse angle subtended from the center of a movie stage. This has useful applications in arcade games as it will give the enemy the ability to track you. By Flash Junkie

Flash_4
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2001-01-09 5.91 3294
Droptarget - Great for Games 
In this tutorial you learn how to detect when two movies have come into contact and display the name of the movie clip in a textfield (great uses for interactive maps). By Jason Cline

Flash_5
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2001-03-20 8.21 9483
Building Games in Flash5 Part1: Player Movement and Fire 
This tutorial covers controlling the movement of the player with the keyboard and firing weapons. By David Doull

Flash_5
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2001-05-01 8.62 6854
Building Games in Flash 5 - Part 2 - Scrolling 
Build a scrolling background for a space game. By David Doull

Flash_5
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2001-05-04 8.86 6972
Building Games in Flash 5 - Part 3 - Enemies and collisions 
This tutorial covers including enemies and collision detection into the game from the previous two tutorials. By David Doull

Flash_5
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2001-06-26 6.89 8191
Programming Starfields for Realistic 3D Space Flight 
This tutorial gives an example of how to program realistic star backgrounds as well as planetary elements into a first-person-shooter space flight game. By Ian Rose

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