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Author: James Smith

heres something I pulled out of a game

onClipEvent (load) {
point = new object();
//hardcode
point.x = 0;
point.y = 100;
localToGlobal(point);
}

onClipEvent (enterFrame) {
if(Key.isDown(Key.SHIFT)){//hold shift to run
walkspd=20
}else{
walkspd=7
}
point.x = 0;
point.y = 100;
localToGlobal(point);

... other scipt ...

point.y was 100 because I didnt put the registration where I should have. but what this does is take the point relative to where the character movieclip's registration is, and turn it into a position on screen. Flash seems to like me doing this, because everything works nice when I do.

» Level Intermediate

Added: 2004-02-21
Rating: 4 Votes: 19
(10 being the highest)
» Author
A computer nerd in the land of Oz, currently looking for work, but who isnt?
» Download
Download the files used in this tutorial.
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