heres something I pulled out of a game
onClipEvent (load) {
point = new object();
//hardcode
point.x = 0;
point.y = 100;
localToGlobal(point);
}
onClipEvent (enterFrame) {
if(Key.isDown(Key.SHIFT)){//hold shift to run
walkspd=20
}else{
walkspd=7
}
point.x = 0;
point.y = 100;
localToGlobal(point);
... other scipt ...
point.y was 100 because I didnt put the registration where I should have. but what this does is take the point relative to where the character movieclip's registration is, and turn it into a position on screen. Flash seems to like me doing this, because everything works nice when I do.
| » Level Intermediate |
|
Added: 2004-02-21 Rating: 4 Votes: 19 |
| » Author |
| A computer nerd in the land of Oz, currently looking for work, but who isnt? |
| » Download |
| Download the files used in this tutorial. |
| Download (0 kb) |
| » Forums |
| More help? Search our boards for quick answers! |
-
You must have javascript enabled in order to post comments.


Comments
There are no comments yet. Be the first to comment!