Search tutorials
this.onMouseDown = function(){
for(a=1; a<=myArray.length; ++a){
movieToCheck = myArray[a-1]
if(this[movieToCheck].hitTest(_xmouse, _ymouse, true)){
character = movieToCheck
gotoAndStop("game")
}
}
}
First we set it so that something happens when you click the mouse. Then we make a loop that happens for as many times as myArray.length, of course then we have to do something inside the for loop. The next line of code sets a variable called movieToCheck, which is equal to the same thing as movieToAttach, but we're doing something different this time. Then we check for a collision with the mouse. If the mouse collides, then we set a variable called character that we bring into the game frame. Then, we go to the game frame. Let's look at the game frame!
| » Level Intermediate |
|
Added: 2004-12-16 Rating: 7 Votes: 2 |
| » Author |
| Just started working with Flash about a year ago. |
| » Download |
| Download the files used in this tutorial. |
| Download (0 kb) |
| » Forums |
| More help? Search our boards for quick answers! |
-
You must have javascript enabled in order to post comments.


Comments
There are no comments yet. Be the first to comment!