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this.onMouseDown = function(){
for(a=1; a<=myArray.length; ++a){
movieToCheck = myArray[a-1]
if(this[movieToCheck].hitTest(_xmouse, _ymouse, true)){
character = movieToCheck
gotoAndStop("game")
}
}
}
First we set it so that something happens when you click the mouse. Then we make a loop that happens for as many times as myArray.length, of course then we have to do something inside the for loop. The next line of code sets a variable called movieToCheck, which is equal to the same thing as movieToAttach, but we're doing something different this time. Then we check for a collision with the mouse. If the mouse collides, then we set a variable called character that we bring into the game frame. Then, we go to the game frame. Let's look at the game frame!
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