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Tutorials Tutorials » Games

Categories Tile Based World - Part 1 the Engine
Author: Steven Richardson

 
Page 4
«prev 1 2 3 4

just a few more actions in the main scene

go to the main scene and in the first frame add this

// this adds the map to 0 x 0
attachMovie( "mapcontainer" ,"map", 1 );
setProperty (_root.map, _x, "0");
setProperty (_root.map, _y, "0");
// Coding By Steven Richardson aka Veryevil
// if this tutorial is used please put my name somewhere
// and tell me as i would like to see what this can be made into

this adds the mapcontainer to 0x0

in the second frame

Add this for the movement of the man clip

// the movement actions
if (Key.isDown(Key.UP) and _root.cangoup == true) {
 _root.map.man._y = _root.map.man._y-20;
}
if (Key.isDown(Key.DOWN) and _root.cangodown == true) {
 _root.map.man._y = _root.map.man._y+20;
}
if (Key.isDown(Key.LEFT) and _root.cangoleft == true) {
 _root.map.man._x = _root.map.man._x-20;
}
if (Key.isDown(Key.RIGHT) and _root.cangoright == true) {
 _root.map.man._x = _root.map.man._x+20;
}

this controls the man and has the cango vars in to stop him moving through walls

And finally add this to frame 3

gotoAndPlay (2);

There that is it test your movie then play about with the map variables

Steven Richardson aka Veryevil

«prev 1 2 3 4

» Level Intermediate

Added: : 2002-03-18
Rating: 5.01 Votes: 81
Hits: 785
» Author
Steven Richardson
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