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Tutorials Tutorials » Games

Categories Tile Based World - Part 1 the Engine
Author: Steven Richardson

 
Page 2
«prev 1 2 3 4 next»

Now the Map Container

create a new movie called container this will be the heart of the engine, in the frame add this

// adds the  man movie
attachMovie("man", "man", 702);
setProperty ("man", _x, "30");
setProperty ("man", _y, "30");
// arrays for level.... 0 == wall, 1 == floor
M0 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
M1 = new Array(0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0);
M2 = new Array(0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0);
M3 = new Array(0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0);
M4 = new Array(0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0);
M5 = new Array(0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 1, 1, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0);
M6 = new Array(0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0);
M7 = new Array(0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0);
M8 = new Array(0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0);
M9 = new Array(0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0);
M10 = new Array(0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0);
M11 = new Array(0, 1, 0, 0, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0);
M12 = new Array(0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0);
M13 = new Array(0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0);
M14 = new Array(0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0);
M15 = new Array(0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0);
M16 = new Array(0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0);
M17 = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
// vars for duplication
n1 = 0;
n2 = 0;
n3 = 0;
// go through arrays and attach wall/floor movie clips as needed
while (n1<18) {
 while (n2<27) {
 if (eval("M" add n1)[n2] == 0) {
 // wall
 attachMovie("w", "w" add n1 add "-" add n2, n3);
 eval("w" add n1 add "-" add n2)._x = (n2*20);
 eval("w" add n1 add "-" add n2)._y = (n1*20);
 }
 if (eval("M" add n1)[n2] == 1) {
 // floor
 attachMovie("floor", "floor" add n1 add "-" add n2, n3);
 eval("floor" add n1 add "-" add n2)._x = (n2*20);
 eval("floor" add n1 add "-" add n2)._y = (n1*20);
 }
 n3++;
 n2++;
 }
 n2 = 0;
 n1++;
}

So the first bit attaches the man movie to depth 702 and then sets the Map arrays the 0's are walls and the 1's are the floors. Then the next bit attaches the movies depending on the number in the array

this needs the linkage name mapcontainer

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» Level Intermediate

Added: : 2002-03-18
Rating: 5.01 Votes: 81
Hits: 785
» Author
Steven Richardson
» Download
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