By declaring it as a function it can be used again with a randomising button. Draw a “roll again” button. Give it actions.
on (release) { randomise(); }
That will randomise the values by the click of that button. Place another button on the stage with the writing “Go” or “Play” or something to that extent in it. Give the button actions
on (release) {
gotoAndStop("Game", 1);
}
And for the actual game…
Go to your “Game” scene and place in your character and the background. Select align (ctrl + k ) and centre your character on stage. Give the background the following actions.
onClipEvent (load) {
movespeed = 2;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.RIGHT)) {
_x-= movespeed;
}
if (Key.isDown(Key.LEFT)) {
_x+= movespeed;
}
if (Key.isDown(Key.UP)) {
_y+= movespeed;
}
if (Key.isDown(Key.DOWN)) {
_y-= movespeed;
}
}