Featured FLA
» Author: Bugra Ozden
» Title: Skatalog v9 - product catalog
» Description: Create your product catalog easly and publish on your website or Create your image gallery, documents list, portfolio. Fully XML Driven
» More by Bugra Ozden
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» Posted in the Flash Kit Links section
» Title: Creative DW Image Show PRO
» Description: Creative DW Image Show PRO is a Dreamweaver extension which enables the user to create multimedia presentations. It combines the features of the popular Creative DW Image Show with the ability to add professional text effects to slides (similar to After Effects). The product is very customizable: the user can choose the duration of the transition effects, the slide motion start and end position, zoom and panning type for both images and texts.
Part 2 - Playing songs with actionscript the right way
To play your song, you need to use code in the beginning of your game that
1) Makes a new sound object
2) Attaches a song to that object
3) Starts the song
to make a new sound object, type in
mySound = new Sound()
(you would replace mySound with whatever name you want, but it doesn't have to be the name of the song you imported)
to attach the song to that object, use this code:
mySound.attachSound("mySong")
(replace mySound with the name you typed in above, and mySong with the name of the song you imported (the one word version you specified in Part 1))
To start a sound, you would type in mySound.start(), but that only plays it once.
The method most people use is mySound.start(0, 9999), but the problem with that is that Flash can only loop a sound 9999 times.
Of course this is a fine way to do it, but if we want to have it actually loop endessly, you have to type in this code:
mySound.onSoundComplete = mySound.start
mySound.start()
this means that when the sound completes, it starts again, and that it starts playing instantly.
Now, to stop a sound, just use mySound.stop().
note that a sound can start whenever it wants, and all you have to do is use mySound.start().
you can make more sounds with different names, to have sound effects and songs in your games.
you would have to create a new layer to store each sound without messing up the preloader.