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Part 2 - Playing songs with actionscript the right way
To play your song, you need to use code in the beginning of your game that 1) Makes a new sound object 2) Attaches a song to that object 3) Starts the song to make a new sound object, type in mySound = new Sound() (you would replace mySound with whatever name you want, but it doesn't have to be the name of the song you imported) to attach the song to that object, use this code: mySound.attachSound("mySong") (replace mySound with the name you typed in above, and mySong with the name of the song you imported (the one word version you specified in Part 1)) To start a sound, you would type in mySound.start(), but that only plays it once. The method most people use is mySound.start(0, 9999), but the problem with that is that Flash can only loop a sound 9999 times. Of course this is a fine way to do it, but if we want to have it actually loop endessly, you have to type in this code: mySound.onSoundComplete = mySound.start mySound.start() this means that when the sound completes, it starts again, and that it starts playing instantly. Now, to stop a sound, just use mySound.stop(). note that a sound can start whenever it wants, and all you have to do is use mySound.start(). you can make more sounds with different names, to have sound effects and songs in your games. you would have to create a new layer to store each sound without messing up the preloader.| » Level Basic |
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Added: 2005-06-29 Rating: 6 Votes: 9 |
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| been working with flash for about a year. |
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