With the objects created it's time to start scripting, I've made the script as simple copy/paste text with comments so you know what's happening in the script. Click on the frame in the timeline and add the following: stop(); _root.attack_btn._visible = false; This just keeps the playhead on the first frame and makes the attack button invisible. Next add the character and enemy staticstics as shown below: //Character Stats _root.character_mc.attack = 7; _root.character_mc.defence = 8; _root.character_mc.level = 1; _root.character_mc.maxhealth = 50; _root.character_mc.health = 37; _root.character_mc.hitRate = 2000; _root.character_mc.movespeed = 3; _root.character_mc.minAttack = 3; _root.character_mc.maxAttack = 7; _root.character_mc.xp = 32; _root.character_mc.maxxp = 501; // //Enemy Stats _root.enemy_mc.minAttack = 3; _root.enemy_mc.maxAttack = 7; _root.enemy_mc.movespeed = 3; _root.enemy_mc.hitRate = 4000; _root.enemy_mc.chosen = 0; _root.enemy_mc.health = 30; _root.enemy_mc.attack = 5; _root.enemy_mc.defence = 5; _root.enemy_mc.level = 1; _root.enemy_mc.nick = "John"; These stats can be chaged to whatever you want. Please note that the hitRate stat is in seconds with 1000 being one second.
|» Level Intermediate|
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|Tutorial scripted and created by Oliver Sale|
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