Search tutorials
With the objects created it's time to start scripting, I've made the script as simple copy/paste text with comments so you know what's happening in the script.
Click on the frame in the timeline and add the following:
stop();
_root.attack_btn._visible = false;
This just keeps the playhead on the first frame and makes the attack button invisible. Next add the character and enemy staticstics as shown below:
//Character Stats
_root.character_mc.attack = 7;
_root.character_mc.defence = 8;
_root.character_mc.level = 1;
_root.character_mc.maxhealth = 50;
_root.character_mc.health = 37;
_root.character_mc.hitRate = 2000;
_root.character_mc.movespeed = 3;
_root.character_mc.minAttack = 3;
_root.character_mc.maxAttack = 7;
_root.character_mc.xp = 32;
_root.character_mc.maxxp = 501;
//
//Enemy Stats
_root.enemy_mc.minAttack = 3;
_root.enemy_mc.maxAttack = 7;
_root.enemy_mc.movespeed = 3;
_root.enemy_mc.hitRate = 4000;
_root.enemy_mc.chosen = 0;
_root.enemy_mc.health = 30;
_root.enemy_mc.attack = 5;
_root.enemy_mc.defence = 5;
_root.enemy_mc.level = 1;
_root.enemy_mc.nick = "John";
These stats can be chaged to whatever you want. Please note that the hitRate stat is in seconds with 1000 being one second.
| » Level Intermediate |
|
Added: 2005-05-24 Rating: 4 Votes: 14 |
| » Author |
| Tutorial scripted and created by Oliver Sale |
| » Download |
| Download the files used in this tutorial. |
| Download (4 kb) |
| » Forums |
| More help? Search our boards for quick answers! |
-
You must have javascript enabled in order to post comments.


Comments
There are no comments yet. Be the first to comment!