With the objects created it's time to start scripting, I've made the script as simple copy/paste text with comments so you know what's happening in the script.
Click on the frame in the timeline and add the following:
_root.attack_btn._visible = false;
This just keeps the playhead on the first frame and makes the attack button invisible. Next add the character and enemy staticstics as shown below:
_root.character_mc.attack = 7;
_root.character_mc.defence = 8;
_root.character_mc.level = 1;
_root.character_mc.maxhealth = 50;
_root.character_mc.health = 37;
_root.character_mc.hitRate = 2000;
_root.character_mc.movespeed = 3;
_root.character_mc.minAttack = 3;
_root.character_mc.maxAttack = 7;
_root.character_mc.xp = 32;
_root.character_mc.maxxp = 501;
_root.enemy_mc.minAttack = 3;
_root.enemy_mc.maxAttack = 7;
_root.enemy_mc.movespeed = 3;
_root.enemy_mc.hitRate = 4000;
_root.enemy_mc.chosen = 0;
_root.enemy_mc.health = 30;
_root.enemy_mc.attack = 5;
_root.enemy_mc.defence = 5;
_root.enemy_mc.level = 1;
_root.enemy_mc.nick = "John";
These stats can be chaged to whatever you want. Please note that the hitRate stat is in seconds with 1000 being one second.
|» Level Intermediate
Rating: 4 Votes: 14
|Tutorial scripted and created by Oliver Sale
|Download the files used in this tutorial.
Download (4 kb)
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