Evaluating the Guess (cont.)
Give it a "Stop" frame action. Create two buttons and add the choices, for example "You pick a number" and "PC picks a number". Also add a third button with "Quit" as its caption.
Insert another layer, name it "Human Guess". Insert a Keyframe in frame 2. Add a Stop Action to the frame.
Put some text on the canvas like: "Your guess: ", followed by a variable text field, with as the Text Field Property: Variable: hmGuess. This is the text entry field. Also put an OK button there. The actions of this button are:
On (Release, Key:) Call("EvalGuess") End On
Add a Variable text field with as the Variable name: "fback". Here we will inform the player on the status of his latest guess. Now move this frame one frame to the right.
What happens is the following:
The user types in a number, and hits the Enter key or clicks the OK button. Flash jumps to the Calculate layer, finds the "EvalGuess" label and executes the actions, so also filling the fback variable, telling the user about his guess. When the guess is correct Flash will jump to a frame labelled "quit", which is what we will be creating next.
| » Level Advanced |
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Added: 1999-12-20 Rating: 5.99 Votes: 498 |
| » Author |
| Peter is a twisted former teacher of English, who now only obeys the grammer of actionscript. He loves writing educational Flash pieces, and is known to enjoy reading actionscript poems by other authors as well. |
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