Featured FLA
» Author: Bugra Ozden
» Title: Skatalog v9 - product catalog
» Description: Create your product catalog easly and publish on your website or Create your image gallery, documents list, portfolio. Fully XML Driven
» More by Bugra Ozden
Featured Site
» Posted in the Flash Kit Links section
» Title: Creative DW Image Show PRO
» Description: Creative DW Image Show PRO is a Dreamweaver extension which enables the user to create multimedia presentations. It combines the features of the popular Creative DW Image Show with the ability to add professional text effects to slides (similar to After Effects). The product is very customizable: the user can choose the duration of the transition effects, the slide motion start and end position, zoom and panning type for both images and texts.
Ever wanted to know how to save your game
on a local PC? It can be done using shared ob's. I got this code of an internetsite
site:
Object.prototype.setCookie = function(c, n, v) {
var so = SharedObject.getLocal(c);
so.data[n] = v;
so.flush();
};
Object.prototype.getCookie = function(c, n) {
var so = SharedObject.getLocal(c);
return so.data[n];
};
Just let this code run once, and it will do the job (please
don't ask me how it works, I don't know, it just works)
Now we can use two functions: getCookie("name","itemname") setCookie("name","itemname",
var_to_save)
of course name stands for how to call the file, itemname is the
subject in the file (you can have as many as you want) and when saving a
variabele, it needs to know what to save.
As you can see, you save 1 variabele at a time. In a game, many
variabeles influence the progress and need to be saved. I'm working on a game
too and didn't want to save each variabele at a time.
This is where arrays come in handy. Just think of an array as
a database, it contains as many variabeles as you want.
You can declare an array in 3 ways, I use only one, because it
give's the array's subjects ogical names.
_root.database = new Array(name, age, sex);
Now you have a database Array wich contains 3 variabeles.
You can acces these variabeles using _root.database.name.
After asigning vars to it, you can export it using
If there's something you don't understand, check the .fla, all the code is on
the mc, except for the function declaring. The database is located in the mc
too.