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Tutorials Tutorials » Games

Categories Save/Load information using cookies
Author: fwe4life

 
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Ok, let's take this step by step...

_root.pos = sharedobject.getLocal("COOKIE NAME");

This means that you have just created "pos", which is the cookie file. For "COOKIE NAME", name it whatever you want and appropriate for the type of save for easy remembering. ie: "player 1 save" or something like that.

_root.pos.data.guyx = _root.guy._x;
_root.pos.data.guyy = _root.guy._y;
_root.pos.data.NAME = _root.NAME;

This is basically what it's saving. it records the MC "guy"'s _x and _y positions into pos' data. Of course, you dont have to name them guyx and guyy, you can name them anything, but dont change _root.guy._x and _y, because those are the actual targets. NAME is the instance name for anything like a dynamic text box for saving score or anything like that.

Now for the load button, create one and put this in the actionscript panel:

on (release) {
_root.pos = sharedobject.getLocal("COOKIE NAME");
setProperty(_root.guy, _x, _root.pos.data.guyx);
setProperty(_root.guy, _y, _root.pos.data.guyy);
_root.NAME = _root.pos.data.NAME;
}

This sets the properties for the things saved that are on the stage. For those that aren't, you must use the attachMovieClip() function and then set it's properties.

IF YOU HAVE ANY QUESTIONS EMAIL ME AT FWE4LIFE@COMCAST.NET.

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» Level Advanced

Added: : 2004-06-04
Rating: 9.39 Votes: 45
Hits: 1208
» Author
fwe4life
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