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Programming Starfields for Realistic 3D Space Flight
Author: Ian Rose
Getting Down to Business
After you've created and named all of your basic elements: two stars, a planet and your target
graphic, it's time to assemble the two starfields needed for the project. On your "stars" layer,
create a new symbol instance called
"starfield1".
This will be the starfield for the smaller size stars. Go into Edit Symbol mode and open the
Library list of symbols for the project. Now, place as many copies of the "star" symbol onto
"starfield1" as you want. Since these stars are smaller than the other set you designed (or didn't, depending
on laziness), there can be about 40 or 50 on there without being too cluttered. Spread them out,
but cluster a few together to make it look more like a real night sky.
On your "bigstars" layer,
you are going to want to create a new symbol instance called
"bigstars1", and just like
the first starfield, you are going to add copies of the "big star" (single large star) from the
Library to the new starfield instance. There should be significantly fewer big stars in this
starfield then there were small stars in the first one, maybe about one-tenth the number.
| » Level Intermediate |
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Added: : 2001-06-26
Rating: 6.97 Votes: 99
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