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Tutorials Tutorials » Games

Categories Programming Starfields for Realistic 3D Space Flight
Author: Ian Rose

 
Page 2
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Getting Down to Business

After you've created and named all of your basic elements: two stars, a planet and your target graphic, it's time to assemble the two starfields needed for the project. On your "stars" layer, create a new symbol instance called "starfield1". This will be the starfield for the smaller size stars. Go into Edit Symbol mode and open the Library list of symbols for the project. Now, place as many copies of the "star" symbol onto "starfield1" as you want. Since these stars are smaller than the other set you designed (or didn't, depending on laziness), there can be about 40 or 50 on there without being too cluttered. Spread them out, but cluster a few together to make it look more like a real night sky. On your "bigstars" layer, you are going to want to create a new symbol instance called "bigstars1", and just like the first starfield, you are going to add copies of the "big star" (single large star) from the Library to the new starfield instance. There should be significantly fewer big stars in this starfield then there were small stars in the first one, maybe about one-tenth the number.

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» Level Intermediate

Added: : 2001-06-26
Rating: 6.89 Votes: 93
Hits: 8191
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