Internet Commerce

Partners & Affiliates

Developer Channel


Featured Flash FLA
Gallery Downloads 11401 Flash Movies | 5 New Flash Movies Added
What's New | Top 100

Featured FLA

»  Author: Nick Kouvaris
»  Title: Znax
»  Description: Znax is a board game. Click 4 tiles of the same color and form squares as big as you can. You will erase all the tiles inside the square and collect points. Get maximum score if you make a square with game edges.
»  More by: Nick Kouvaris


Random FLAs | Add Flash Movie
Featured Flash Site
Gallery Downloads 4941 Flash Sites | 1 New Flash Links
What's New | Top 100 Flash Site

Featured Site

»  Author Agence WOP Digital Agency
»  Title: Electricdrum
»  Description: French WOP Agency, 3D websites, Flash (Papervision, Away 3D), event or institutional projects. The agency operates on all digital projects: consulting, design, graphic design, development, online communication. The WOP agency follows you on the implementation of original, creative and optimized digital projects.


Random Links | Add your own Flash Related Links
Flash Tutorials 1481 Tutorials 7 New Tutorials Added!
What's New | Top100

» How To Make A Simple Animation Using Christmas Clips
» Simple Step by step flash game tutorial Spot the diffrence
» How To Make A Moving Text Slide
» Create Flash Banner With Text Float Effect
» How To Make Zoo Photos Slideshow
» How To Make A Dolphin Photos Slideshow
» How To Make A Fathers Day Slideshow
» How To Make A Transparent Background of Your Flash File
» Create Flash Banner With Text Disco Light Effect Today we will introduce you a Text Disco Light eff
» Unknown Tag: Title10
Random Tutorial | Add Site


Tutorials Home What's New Top Rated Submit myTutes Random!

Search Tutorials


Tutorials Tutorials » Games

Categories Making a cool multi-level game
Author: Jesse

 
Page 5
«prev 1 2 3 4 5 6 7 8 9 10 next»

function checkForCollisions(){
 for(a=1; a<=levels[levelName].baddys; ++a){
 name = "baddy"+a
 if(char.hitTest(world[name]) && powers.invincible!=true && world[name]._visible==true){
 if(powers.goodBaddys==true){
 energy += levels[levelName].baddyPower
 } else if(powers.touchBaddy==true){
 world[name]._visible = false
 defeated += 1
 } else {
 energy -= levels[levelName].baddyPower
 }
 }
 if(world[name].hitTest(myBullet) && world[name]._visible==true && myBullet._visible==true){
 world[name]._visible = false
 defeated += 1
 }
 if(world[name].hitTest(helperClip) && helperClip._visible==true && world[name]._visible==true){
 world[name]._visible = false
 defeated += 1
 }
 }
 for(a=1; a<=levels[levelName].powerUps; ++a){
 name = "powerUp"+a
 if(char.hitTest(world[name])){
 powers[currentPower] = false
 currentPower = powerList[world[name]._currentframe-1]
 currentPowerNum = world[name]._currentframe
 powers[currentPower] = true
 powerUpTimer = levels[levelName].powerUpTimer
 powerUpTimerGo = true
 }
 }
}

OK, that's alot of code. Basically(if that word means something this time) We loop through all the baddys. If the character hits a baddy and the character isn't invincible, we check to see which powers the character has. If he has a power called goodBaddy, he gets energy instead of losing it. If he has a power called touchBaddy, then the baddy dies. Otherwise, the player loses energy according to the baddy's power. Note that the player gains energy according to the baddy's power if goodBaddy is true. Then we check to see if the baddy hits the bullet and he's not dead. If this is true, the baddy dies(Note that whenever a baddy dies, one is added to the defeated variable) Then we check to see if the helper hits the baddy, the baddy isn't dead, and the helper is activated(the helper is a powerUp that you can get) We do the same thing we do when the baddy gets hit by a bullet. Now that we've looped through all the baddys and checked for all the collisions possible, let's do the same thing with the powerUps. First we check to see if the character hits the powerUp. if he does, then the power he already has is set to false. Then we set the currentPower variable to equal the number frame that the powerUp is, inside the powerList array. That's the trick i told you about. You can use it in just about any game! Now we set the number power to equal the frame of the powerUp that the character hit. Then we set the timer equal to how much time you get in the current level. We also set the powerUpTimerGo variable to true. Later we subtract from the powerUpTimer variable if the powerUpTimerGo variable is true. Now let's do even more coding to make the game better!

«prev 1 2 3 4 5 6 7 8 9 10 next»

» Level Intermediate

Added: : 2004-12-18
Rating: 5.86 Votes: 20
Hits: 366
» Author
Just started working with flash and now i can't stop!
» Download
Download the files used in this tutorial.
Download (21 kb)
Get conversion and unzipping tools for PC and Mac here!

» Forums
More help? Search our boards for quick answers!

Please rate this tutorial, 10 is the top rating, you can also click the comments link to read/write a review.
10 9 8 7 6 5 4 3 2 1
Read or Post Comments