A Flash Developer Resource Site














Internet Commerce

Partners & Affiliates














Developer Channel

internet.com


Featured Flash FLA
Gallery Downloads 11246 Flash Movies | 9 New Flash Movies Added
What's New | Top 100

Featured FLA

» Author: Gurgen Tagvorian
» Title: Perpetuum Mobile
» Description: It's just a Perpetuum Mobile for you
» More by Gurgen Tagvorian


Random FLAs | Add Flash Movie
Featured Flash Site
Gallery Downloads 6410 Flash Sites | 0 New Flash Links
What's New | Top 100 Flash Site

Featured Site

» Posted in the Flash Kit Links section
» Title: Atlantis Media Ltd
» Comments: Greg Rudman new media creative & website design - Atlantis Media Ltd


Random Links | Add your own Flash Related Links
Flash Tutorials 1192 Tutorials 7 New Tutorials Added!
What's New | Top100

» How to convert FLV video to MP3 audio for Mac OS
» Join flv videos together with just a few clicks
» How to convert flv file to avi for mac os x
» How to Create Christmas Flash Greeting eCard without programming skills
» How to Create Real Estate Flash Photo Gallery Presentation
» How to burn DVD, VCD, SVCD
» How to convert FLV to ASF with FLV to ASF converter for Mac os X
» 5 ways to convert PowerPoint to video
» How to Make Vista Buttons
» Unknown Tag: Title10
Random Tutorial | Add Site

bbm.netBBM.net is designed to save you time and deliver the highest quality royalty-free music for your multimedia projects. Features include: over 450 Music Loop Packages from some of the best composers in the business, our music search engine to speed your selection process, alternate music versions & bonus sounds to use for rollovers or transitions, free technical support and free consulting.

Click here for details »

Senior Web Analytics Engineer
Professional Technical Resources
US-OR-Portland

Justtechjobs.com Post A Job | Post A Resume


Tutorials Home What's New Top Rated Submit myTutes Random!

Search Tutorials


Tutorials Tutorials » Games

Categories Making a cool multi-level game
Author: Jesse

 
Page 3
«prev 1 2 3 4 5 6 7 8 9 10 next»

function loadLevel(){
 char._x = char.oX
 char._y = char.oY
 defeated = 0
 for(a=1; a<=levels[levelName].powerUps; ++a){
 name = "powerUp"+a
 world[name].removeMovieClip()
 }
 level += 1
 levelName = "level"+level
 for(a=1; a<=levels[levelName].baddys; ++a){
 name = "baddy"+a
 world.attachMovie("baddy", name, a+500)
 world[name]._x = random(500)
 world[name]._y = random(350)
 }
 for(a=1; a<=levels[levelName].powerUps; ++a){
 name = "powerUp"+a
 world.attachMovie("powerUp", name, a+1000)
 world[name]._x = random(500)
 world[name]._y = random(350)
 world[name].gotoAndStop(random(levels[levelName].powerUpTypes)+1)
 }
}

Since this function is pretty long, let's just get the first part out of the way. We set the character's x and y positions to oX and oY(the variables we set earlier) And then we set a variable called defeated, which is equal to zero. Defeated means the amount of bad guys you've defeated. Then we loop through all the powerUps and remove them so we can make new ones. We then add 1 to the level variable and set a variable called levelName(the name that refers to the level!) Then we loop through all the baddys in the new level, attach them to the screen, and set their x and y positions to be random. Note that we change the depth for each baddy so they don't erase each other. Then we do the same thing with the powerUps except they go to a random frame also. The random variable can't go higher than the powerUpTypes variable in the current level. This is a trick that you can use alot in your games, because it's really simple to understand. Make sure that when making any game where you might want there to be random frames that you decide if you want the amount of frames to change in each level. Now let's do some more coding.

function setupPowers(){
 powerList = ["superGun", "invincible", "badBaddy", "goodBaddys", "helper", "superSuperGun", "wipeOut", "touchBaddy"]
 powers = {superGun:false, invincible:false, badBaddy:false, goodBaddys:false, helper:false, superSuperGun:false, wipeOut:false, touchBaddy:false}
}

This code is pretty simple, but it's hard to understand why. The reason we do this is basically so that whenever the player gets a powerUp, the last powerUp they had is removed from the second list, and then the number frame the powerUp is can be converted to a name using the array that we made. Then we make that name inside the powers object equal to true. This is a trick that I use alot(and you can, too!) Now let's check for the key presses.

«prev 1 2 3 4 5 6 7 8 9 10 next»

» Level Intermediate

Added: : 2004-12-18
Rating: 6.45 Votes: 16
Hits: 245
» Author
Just started working with flash and now i can't stop!
» Download
Download the files used in this tutorial.
Download (21 kb)
Get conversion and unzipping tools for PC and Mac here!

» Forums
More help? Search our boards for quick answers!

Please rate this tutorial, 10 is the top rating, you can also click the comments link to read/write a review.
10 9 8 7 6 5 4 3 2 1
Read or Post Comments
 
   
 

internet.comearthweb.comDevx.commediabistro.comGraphics.com

Search:

Jupitermedia Corporation has two divisions: Jupiterimages and JupiterOnlineMedia

Jupitermedia Corporate Info

Legal Notices, Licensing, Reprints, Permissions, Privacy Policy.
Advertise | Newsletters | Tech Jobs | Shopping | E-mail Offers