Internet Commerce

Partners & Affiliates

Developer Channel


Featured Flash FLA
Gallery Downloads 11401 Flash Movies | 5 New Flash Movies Added
What's New | Top 100

Featured FLA

»  Author: Nick Kouvaris
»  Title: Znax
»  Description: Znax is a board game. Click 4 tiles of the same color and form squares as big as you can. You will erase all the tiles inside the square and collect points. Get maximum score if you make a square with game edges.
»  More by: Nick Kouvaris


Random FLAs | Add Flash Movie
Featured Flash Site
Gallery Downloads 4941 Flash Sites | 1 New Flash Links
What's New | Top 100 Flash Site

Featured Site

»  Author Agence WOP Digital Agency
»  Title: Electricdrum
»  Description: French WOP Agency, 3D websites, Flash (Papervision, Away 3D), event or institutional projects. The agency operates on all digital projects: consulting, design, graphic design, development, online communication. The WOP agency follows you on the implementation of original, creative and optimized digital projects.


Random Links | Add your own Flash Related Links
Flash Tutorials 1481 Tutorials 7 New Tutorials Added!
What's New | Top100

» How To Make A Simple Animation Using Christmas Clips
» Simple Step by step flash game tutorial Spot the diffrence
» How To Make A Moving Text Slide
» Create Flash Banner With Text Float Effect
» How To Make Zoo Photos Slideshow
» How To Make A Dolphin Photos Slideshow
» How To Make A Fathers Day Slideshow
» How To Make A Transparent Background of Your Flash File
» Create Flash Banner With Text Disco Light Effect Today we will introduce you a Text Disco Light eff
» Unknown Tag: Title10
Random Tutorial | Add Site


Tutorials Home What's New Top Rated Submit myTutes Random!

Search Tutorials


Tutorials Tutorials » Games

Categories Making a cool multi-level game
Author: Jesse

 
Page 3
«prev 1 2 3 4 5 6 7 8 9 10 next»

function loadLevel(){
 char._x = char.oX
 char._y = char.oY
 defeated = 0
 for(a=1; a<=levels[levelName].powerUps; ++a){
 name = "powerUp"+a
 world[name].removeMovieClip()
 }
 level += 1
 levelName = "level"+level
 for(a=1; a<=levels[levelName].baddys; ++a){
 name = "baddy"+a
 world.attachMovie("baddy", name, a+500)
 world[name]._x = random(500)
 world[name]._y = random(350)
 }
 for(a=1; a<=levels[levelName].powerUps; ++a){
 name = "powerUp"+a
 world.attachMovie("powerUp", name, a+1000)
 world[name]._x = random(500)
 world[name]._y = random(350)
 world[name].gotoAndStop(random(levels[levelName].powerUpTypes)+1)
 }
}

Since this function is pretty long, let's just get the first part out of the way. We set the character's x and y positions to oX and oY(the variables we set earlier) And then we set a variable called defeated, which is equal to zero. Defeated means the amount of bad guys you've defeated. Then we loop through all the powerUps and remove them so we can make new ones. We then add 1 to the level variable and set a variable called levelName(the name that refers to the level!) Then we loop through all the baddys in the new level, attach them to the screen, and set their x and y positions to be random. Note that we change the depth for each baddy so they don't erase each other. Then we do the same thing with the powerUps except they go to a random frame also. The random variable can't go higher than the powerUpTypes variable in the current level. This is a trick that you can use alot in your games, because it's really simple to understand. Make sure that when making any game where you might want there to be random frames that you decide if you want the amount of frames to change in each level. Now let's do some more coding.

function setupPowers(){
 powerList = ["superGun", "invincible", "badBaddy", "goodBaddys", "helper", "superSuperGun", "wipeOut", "touchBaddy"]
 powers = {superGun:false, invincible:false, badBaddy:false, goodBaddys:false, helper:false, superSuperGun:false, wipeOut:false, touchBaddy:false}
}

This code is pretty simple, but it's hard to understand why. The reason we do this is basically so that whenever the player gets a powerUp, the last powerUp they had is removed from the second list, and then the number frame the powerUp is can be converted to a name using the array that we made. Then we make that name inside the powers object equal to true. This is a trick that I use alot(and you can, too!) Now let's check for the key presses.

«prev 1 2 3 4 5 6 7 8 9 10 next»

» Level Intermediate

Added: : 2004-12-18
Rating: 5.86 Votes: 20
Hits: 366
» Author
Just started working with flash and now i can't stop!
» Download
Download the files used in this tutorial.
Download (21 kb)
Get conversion and unzipping tools for PC and Mac here!

» Forums
More help? Search our boards for quick answers!

Please rate this tutorial, 10 is the top rating, you can also click the comments link to read/write a review.
10 9 8 7 6 5 4 3 2 1
Read or Post Comments