energy = 100 _root.createEmptyMovieClip("world", 10) _root.attachMovie("character", "char", 2000) _root.attachMovie("energy", "energyClip", 3000) _root.attachMovie("bullet", "myBullet", 4000) _root.attachMovie("helper", "helperClip", 5000) _root.attachMovie("currentPower", "currentPowerClip", 6000) _root.attachMovie("powerTimer", "powerUpClip", 7000) gameOverClip.removeMovieClip() helperClip._y = 175 helperClip._visible = false myBullet._visible = false currentPowerClip._x = 250 powerUpClip._x = 300 char.oX = 200 char.oY = 175
OK, that's alot of code! Basically, we just set a variable called energy, then we create a movie clip called world. Then we attach alot of movies(the character, the energy, the bullet, etc.) Then we remove a movie clip called gameOverClip. We do this because in the source file, i created a frame called gameOver, that attaches a movie clip called gameOver. The problem with attaching a movie clip is that it doesn't remove itself automatically. You have to remove it at the frame the timeline goes to after the frame where the movie clip is attached. OK, now let's look at the rest of thge code. Basically we just set alot of properties and then we set two variables that we can use to set the character's x and y positions back to where they used to be. Now that we've set all the variables, let's make the function that loads each level.
|» Level Intermediate|
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