Featured Site
» Posted in the Flash Kit Links section
» Title: Atlantis Media Ltd
» Comments: Greg Rudman new media creative & website design - Atlantis Media Ltd
BBM.net is designed to save you time and deliver the highest quality royalty-free music for your multimedia projects. Features include: over 450 Music Loop Packages from some of the best composers in the business, our music search engine to speed your selection process, alternate music versions & bonus sounds to use for rollovers or transitions, free technical support and free consulting.
OK, that's alot of code! Basically, we just set a variable called energy, then we create a movie clip called world. Then we attach alot of movies(the character, the energy, the bullet, etc.) Then we remove a movie clip called gameOverClip. We do this because in the source file, i created a frame called gameOver, that attaches a movie clip called gameOver. The problem with attaching a movie clip is that it doesn't remove itself automatically. You have to remove it at the frame the timeline goes to after the frame where the movie clip is attached. OK, now let's look at the rest of thge code. Basically we just set alot of properties and then we set two variables that we can use to set the character's x and y positions back to where they used to be. Now that we've set all the variables, let's make the function that loads each level.