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Author: FlashReyBoy3
Okay, first things first, make an MC(Movie Clip). Give it an instance name of 'character'. In the actions window, put this on the character: onClipEvent (enterFrame) { if (Key.isDown(Key.LEFT)) { _x = _x-10; } if (Key.isDown(Key.UP)) { _y = _y-10; } if (Key.isDown(Key.RIGHT)) { _x = _x+10; } if (Key.isDown(Key.DOWN)) { _y = _y+10; } } onClipEvent (enterFrame) { if (this.hitTest(_root.Wall)) { _x = _x+10; } } onClipEvent (enterFrame) { if (this.hitTest(_root.Wall2)) { _y = _y+10; } } onClipEvent (enterFrame) { if (this.hitTest(_root.Wall3)) { _y = _y-10; } } onClipEvent (enterFrame) { if (this.hitTest(_root.Wall4)) { _x = _x-10; } } onClipEvent (enterFrame) { if (this.hitTest(_root.bad)) { -= 1; if ( == 0) { _root.gotoAndStop("end"); } } } onClipEvent (enterFrame) { if (this.hitTest( { _root.gotoAndStop(2); } } Hehehehe! That's long. now make an MC with an istance name of 'bad'. Make a shape, convert to MC and instance name it 'here'. Now make 3 walls, MC it, on the left wall,instance name it wall4. on the right, instance name it wall. On the top, instance name it wall2. now make a status bar, MC it, Instance Name it wall3. Now put a dynamic text box on the status bar(make sure it's in front) Variable name it 'health'. on the first frame of your movie, add this to the action window: stop(); health = 600; ok! almost done! make another frame(with the character, walls, status bar, enemy but with different backround color). now create a frame and label it 'end'. Okay test it! Walk to the 'bad' and your health will go down! walk to the 'here' you will go to frame 2! Get killed, you will go to a gameover screen! DONE!
» Level Advanced

Added: 2005-01-12
Rating: 4 Votes: 51
(10 being the highest)
» Author
FlashReyBoy3 is a flash animator from New Zealand and is currently living in Philippines.
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